TimeShift
- Release Date: Oct. 30, 2007
- Price: $30.00
- Publisher: Vivendi Universal Games
- Developer: Saber Interactive
- Platform(s): Xbox 360 PC PS3
- Genre: Action
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Blood and Gore
Intense Violence
Language - www.esrb.org
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Previews - Up-to-the-minute Information on Upcoming Games
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Timeshift
Could Timeshift's numerous delays pay off in the end? We're betting on yes. Take a look at how it's coming along.
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TimeShift
While many first-person-shooters have gone the route of increased physics and enhanced graphics, TimeShift does both and brings an entirely new time control element to the table.
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TimeShift
Think about it: if you really had a special suit that let you stop, slow down, or reverse time, what would you do?
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User Reviews
| Click here to add your pros/cons to the mix | |
| Pros | Cons |
|---|---|
| Addictive gameplay [1] | Braindead computer AI [1] |
| Epic boss fights [1] | Poor storytelling [1] |
| Tight controls [1] | Doesn't live up to expectations [1] |
| Amazing visuals [1] | |
| Just plain fun [1] | |
| show all pros/cons | |
Most Popular User Reviews
TimeShift - Xbox 360
- Posted: Oct, 24, 2009
- Score: 5/5.0
- Read comments: 0
| Pros | Cons |
|---|---|
| Just plain fun | Poor storytelling |
| Epic boss fights | Doesn't live up to expectations |
| Addictive gameplay | Braindead computer AI |
| Tight controls | |
| Amazing visuals |
time rules
Time Shift is one fun game it may not have a good stoy line or AIs, but it has some good moments like the fan turbines also it is fun to use time slow and stop time to your aid boss battles are fun, some of the controles were nice and it had good viuals.
TimeShift - Xbox 360
- Posted: Apr, 14, 2008
- Score: 1.5/5.0
- Read comments: 0
Not a fan
I liked the fighting but the storyline made no sense and i just couldnt get used to the whole time freezing thing . . no offense to anyone who likes this game but i'd rather tie some steak to my xbox and throw it into a den of lions. . .
TimeShift - Xbox 360
- Posted: Mar, 04, 2008
- Score: 4.5/5.0
- Read comments: 0
Freeze, drop your weap..or I will just take it...
What fun it was to run down alleys, pause time, take someones own shotgun, let time begin to watch them try to shoot nothing, and then let the shells drop. The story was a little flimsy, but over all I liked this game. It was fun solving puzzles with time stop or reverse. Not to mention the fragging, all sorts of ways.
TimeShift - Xbox 360
- Posted: Nov, 08, 2007
- Score: 2/5.0
- Read comments: 0
another failed great idea
This game showed alot of promise. Why else would I shell out 60 of my hard earned cash. Upon playing I became increasingly frustrated and disappointed. Minor glitches in detail or user friendliness became more and more apparent as difficulty stepped up through the game. One simple example of a minor detail not being worked out is the zoom. When in zoom mode primarily with the sniper you expose yourself quite a bit. If you begin to be shot from behind you can not simply switch guns to turn and fight. No Timeshift makes you take the necessary steps to zoom out, not too responsive either, or hit reload to bring you back out to normal view. May not be a major flaw but shows the lack of detail for the player. The scenery plays out well for the alternate timeline of a grisly future or past as it appears. Water effects and explosions are eye candy. The graphics and pretty effects cannot overcome some of the level design flaws. You will find yourself constantly running in loops because you simply fell off an edge and now must walk your happy butt back through the trails. This would be a happy consequence if the controls were tight enough so you could avoid doing so. The time abilities are a nice break from other shooters. The A.I. however can get in the way and also save you from yourself. The A.I. presets different time abilities from pause, slow, to rewind based on the situation. You can override this each time you want to use the abiity by holding the button down, and then selecting the proper task. I for one would have prefered constant choice or a better A.I. on recognizing tendencies or just the situation. I for one am a run and gun take the bad guys out first. Therefore if I come up on a group of enemies, heck I'm slowing time, slower use of ability meter, and take out 2 or 3 and take cover. The A.I. seems to think the better move, if close ot any enemy, is to pause, exhaustive on time ability allocation, and leave you able to take out 1 enemy and leave you in the open to be shot to bits. On the whole its a great idea that just didn't flesh out well. Graphics and storyline were good for a shooter game. The gameplay left me needing more control and better A.I. Hopefully Vivendi or whoever they had finish this game can return with something a bit better in the future and I won't be left wishing I had the reverse time abiiity back to my purchase of this game.
GamePro Content
TimeShift Recent Articles
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Oct. 30, 2007
Review:
TimeShift
Time Shift is like a luckless stage magician who goes on stage only to find that the magicians who performed before him have already done all of his tricks.
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Oct. 30, 2007
Feature:
The Top 10 Moments in TimeShift
Hiro Nakamura ain't got nothin' on the Beta Suit, a revolutionary time-manipulation device that you'll master in TimeShift.
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May. 31, 2007
Preview:
Timeshift
Could Timeshift's numerous delays pay off in the end? We're betting on yes. Take a look at how it's coming along.
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Aug. 31, 2006
News:
Vivendi Pauses Timeshift; 2007 Release for "Stand Out FPS"
Game publisher Vivendi today announced that it is delayed the next-generation shooter TimeShift until an unspecified time in 2007.
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Nov. 29, 2005
Preview:
TimeShift
While many first-person-shooters have gone the route of increased physics and enhanced graphics, TimeShift does both and brings an entirely new time control element to the table.
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