Cube
- Release Date: Apr. 30, 2007
- Price: $20.00
- Publisher: D3 Publisher
- Developer: Metia Interactive
- Platform(s): PSP
- Genre: Puzzle
- ESRB: Everyone
Summary
Game Description
Cube is an addictive strategy-puzzle game that challenges players to make their way through suspended 135 levels of 3D worlds of platforms and mazes. Cube offers single- and multiplayer modes and allows players to create and share custom levels with friends. Each level is packed with obstacles and collectible items for players of all ages, as players can explore Cube on impulse or take down total environments in one sitting. Features include: 9 themed zones and 135 compelling levels; level editor to build your own unique and custom levels; 9 unlockable bonus levels; unlockable hidden music that can be added to your custom levels via Rhythm Mode; more than 13 different entities/triggers/hazards, from "rolling bombs" to "sinker cubes" that help or hinder your progress; and Battle and Co-op mode in more than 35 levels.
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User Reviews
Most Popular User Reviews
Cube - PSP
- Posted: Jun, 03, 2007
- Score: 1.5/5.0
- Read comments: 0
a game too square for anyone
This game is pretty decent on a few levels, until you really get into the guts of the game, kind of like that one chick at the halloween party you asked out and when she took her mask off you have a tragedy. The outside looks fairly simple, moe around a box, *ahem* wait to see what bat outta hell comes flyin your way. The obstacles are so infuriating, it would have you bashing your psp against the wall by the wriststrap. The times are pretty insane, the gold times are indeed the blink of an eye and a flre of a nostril, it would be like trying to beat the world champion at solving a rubix cube. I do respect this game for one reason, my car trips have never been this colorful until my cousin brought this game with him.
GamePro Content
Cube Recent Articles
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May. 30, 2007
Review:
Cube
Should a good puzzle game be infuriating? There's certainly not much wrong with Cube. In fact, moving a crate from point A to point B has probably never been this engaging; the game is colorful, stemming from color-coded zones of varying difficulty, and the music is cool, if not cool enough to be terribly noticeable.
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