Red Faction: Guerrilla

Red Faction: Guerrilla Box Art Click for larger view

  • ESRB Rating: Mature
  • Blood
    Strong Language
    Violence
  • www.esrb.org

Summary

Game Description

Red Faction is back with its third entry in the series. Set 50 years after the events of the first game, you will, yet again, trek across Mars and fight against the Earth Defense Force. Unlike the previous Red Faction games, Red Faction: Guerrilla will be a third-person shooter, as opposed to a first person shooter like the original Red Faction and Red Faction II. The change in perspective allows for the destructive and changing environments created with the game's engine, Geo-Mod 2.0, to be easily navigated, where a first person perspective would cause problems.

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Average User Score

5 stars
(7)
4 stars
(3)
3 stars
(0)
2 stars
(0)
1 stars
(2)
Click here to add your pros/cons to the mix
Pros Cons
Intense action [5] Poor storytelling [5]
Innovative concepts [4] Not enough content [4]
Just plain fun [3] Annoying audio [3]
Amazing visuals [2] Repetitive gameplay [2]
Tight controls [2] Ugly visuals [2]
Fantastic multiplayer [2] Doesn't live up to expectations [2]
Addictive gameplay [2] It's boooring [2]
Engaging story [1] Braindead computer AI [2]
Loads of content [1] Lousy camera/viewpoint [1]
Awesome audio [1]
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Most Popular User Reviews

Red Faction: Guerrilla - PS3

Pros Cons
Fantastic multiplayer  
Innovative concepts  
Tight controls  
Intense action  
Amazing visuals  
Finally, something original.

RF:G is one of the best games I've played in a long time. Reading critic and user reviews alike, I can't help but to laugh. Let me quickly say that the campaign is robust and satisfying, the graphics are excellent, and the physics are incredible. I've noticed a lot of complaints that the environments are bland and boring, some people going so far to associate decor with graphical capability, saying essentially that because they didn't like the way the dirt on mars looked, the graphics sucked and therefore the game was broken. But...people... it is mars. do you need lush tropical environments, waterfalls, and pretty colors in every game you play? volition did a great job of making me feel like i was on mars. the five or six sections of mars that you're given the task to liberate all feel and look unique. But screw the campaign, as awesome as it is, the online is where its at. The use of a backpack system gives online gameplay a very tactical shift. jetpack, rhino, stealth, thrust, fleet, xray vision, concussion, firepower etc etc etc. its a kind of hybrid class system. the backpacks are found on racks throughout the levels, only 3 backpacks per rack, making for interesting combinations among teams. thanks to the physics engine that most celebrate, yet some scorn, every game you play the map is going to be totally different. Buildings crumble in a perfect reaction to whatever forces acted on them, sometimes just missing a part of a wall, other times crashing to the ground entirely. players can burst upwards through the floors of buildings to land on the roof (a great quick escape). you can knock down bridges over ravines, killing enemies crossing them, or just effectively isolating parts of the map to players that find the jetpacks. i intended for this review to be short, just couldnt stop typing. go pick up this game. (for ps3 if you wanna get stomped by me =P)

Red Faction: Guerrilla - PS3

Pros Cons
  Braindead computer AI
  Annoying audio
  Poor storytelling
  Not enough content
  It's boooring
  Repetitive gameplay
  Ugly visuals
Red Faction Borilla

I have no idea how this got a 100 anywhere.

Yes, it's fun. Is it the perfect game though? Simply put; no. This game has many, many game-play flaws.

First off, based on personal knowledge, guerrillas engage in combat behind the scenes, sowing terror and confusion amongst their enemy's ranks before slipping away to do it once more somewhere else. Instead of being like a guerrilla in this game, you're more like a retarded ape. Instead of slipping into a building amongst a crowd, planting a few demolition charges in places no one can see and then finally blowing it up a decent ways away from the target, you'd just be better off crashing a vehicle into the building and smashing it up with your god-hammer when your transportation inevitably gets stuck.

This brings me to the physics engine. Sure, almost anything can be destroyed and it's pretty fun to destroy. However, when you smack buildings with limited supports, should you not expect the building to topple and fall? No, amazingly enough, these buildings on Mars have SUPER STRUCTURAL INTEGRITY and as long as they're held up by unboiled spaghetti, they'll stay upright until you hit the last beam. You'll most likely be standing under the structure when you do this and you'll inevitably be killed by falling debris. Good job.

The enemy AI is as retarded as the physics. If you even have a small traffic collision on the road with the EDF, you better kiss your ass goodbye unless you can outrun them. Then, you better hope you don't run into any other patrols or checkpoints lest you be fired upon. However, I can kill a civilian, keep hitting his body with my hammer and be completely ignored. Once you kill one of the EDF though, you're pretty much boned even if no one else sees the attack. It's as if all the other retards gather their retard node and realize that one of their flock is gone.

The missions are not very varied either, having only slight variations of defend, transport, ambush and snatch/grab for the "choose your own adventure" missions. The Red Faction missions are basically that as well. I hope you like repetition. Well, you must love it to give it a 100.

The story is just as disappointing as anything else in this game. Alec Mason is just trying to live a simple mining life on Mars. He doesn't even care about the Red Faction movement until his brother is killed by the EDF. That turns him into a Punisheresque figure and ultimately begins his process of revenge. To be honest, Alec Mason is a very smart man. Well, on Mars he is. The only reason he's a genius though is for the simple reason that every one of your comrades is completely stupid. They just calmly shoot at your enemies without concern for cover or safety. My main gripe about your retard squad allies is that they can not even get into a vehicle with more than one seat unless it's part of the mission. That's just lame and stupid. Stop skipping out on very easy things to add to this game to make it slightly more believable, developers.

Graphics are pretty shitty. Bland textures, everything. You get new games that are shit brown with a little bit of bloody stool mixed in with Red Faction, but beyond that, it's not impressive in the slightest.

I wonder if whoever "professionally" reviewed this was paid to give such a "superb" review of a mediocre game that would only appeal to mostly childish people. "Hur hur hur, I love destroying things," I hear people cry when giving this game fellatio.
In closing, this game is bad. Fun for about five minutes but very, very bad.

P.S. - I hate "ratings". This game is shit, I don't need 1 or 5 stars to tell me that.

Red Faction: Guerrilla - PS3

Pros Cons
  Poor storytelling
  Lousy camera/viewpoint
  It's boooring
  Not enough content
  Doesn't live up to expectations
  Annoying audio
  Ugly visuals
Why?

Why did this game get good reviews. I'll play the PS2 versions over this pile of crap any day. I remember my friends and I would have contests in split screen multiplayer in the PS2 versions but PS3? no! Let me start off with the graphics. They are laaame and boooring. Ok wow talk about horrible texturing, could they have atleast dropped some daisy's to make the game a little bit more distasteful, if that's what they were going for. Second game play, slow and boring. I'm probably going to use the word boring a lot in this review. The gameplay just lacked a kick, something original. Ok it's in third person, SO WHAT? They should have stuck with the first person, and improved with what they already created. Their environment mobility, and destructibility. Too bad, the gameplay just didn't do it for me. The only game's I predict are going to have what Red Faction for the PS3 should have amounted to from the pioneers, are going to be Call of Duty Modern Warefare 2, Crysis 2. Way to THQ and Volition to try to just win the dollars and not the hearts of the players. This game sux. Ok and for story. How many times have we heard the hero story, put so structured and plain. Ok he has to rescue the world and discover things about where he comes from and his enemies. Big woop this game is to ordinary and been over played out. Ok now games for people to want to have in the future are Uncharted 2, Modern Warfare 2, Bayonetta, Dante's Inferno, Working Title to the Sequel of SOC, Expansion Pack for Fat Princess, Starcraft 2, and Final Fantasy XIII Versus. (not Final Fantasy XIII)

Red Faction: Guerrilla - PS3

Pros Cons
Addictive gameplay  
Just plain fun  
Amazing visuals  
Intense action  
Engaging story  
Loads of content  
Innovative concepts  
Red Faction Guerilla

One of the greatest games I have played all year so far that is jam packed with game play and tons missions.

Red Faction: Guerrilla - PS3

Pros Cons
Addictive gameplay Poor storytelling
Tight controls  
Innovative concepts  
Fantastic multiplayer  
Just plain fun  
Intense action  
Join The Faction! Save Mars!

Congratulations to Volition for taking a first person shooter from the PS2 era and going with a third person action game perspective. Not only is this one of the best transitions between genres, it brings a whole new meaning the destructive environments. When you look at Red Faction: Guerrilla for the first time, it might not seem any different from your generic third person shooters out there..and you would be right but only to a certain point. There is depth to this game that does make it stand out from the crowd. One thing you will notice right away is the ability to destroy anything and everything that you come across. If there is a wall in your way, just bust it down with your sledgehammer, EDF (Earth Defense Force) barracks ruining your day? Just set some charges to it and watch it crumble while you giggle like a little school girl.

The story is one of slavery, rebellions, saving miners from the EDF, and taking back Mars. You are Alec Mason who is basically tricked by his brother to come help fight for the rebellion on Mars. What ensues is total chaos across all of Mars. If you have played any of the Grand Theft Autos you will know what to expect when it comes to the game play. It is an open world game so you can go anywhere and do anything. The world is broken down into zones which have their own missions, side missions, EDF control, and miner morale. Your job is to liberate each zone from the EDF and gain miner support. Some of the side missions do tend to get repetitive but they at least help weaken the EDF in the area. The main story is great although it felt like some of the side mission stories were just thrown in to give you a reason for doing it. The place where RF: Guerrilla really shines is the multiplayer.

In terms of the modes, it offers the usual CTF, deathmatch, large battles, Headquarters mode called damage control, and the two exceptions; siege and demolition. In siege you have attackers and defenders. The attackers are trying to destroy certain buildings and the defenders must stop them from reaching that objective. Demolition has a demolisher on each team trying to cause more destruction than the other team while his/her teammates try to keep them alive. These modes added in with a great assortment of backpacks to level the playing field as well as secret challenges, badges, sledgehammers, characters, and different ranks to unlock make this multiplayer more than just an afterthought. When it comes down to it, nothing beats watching a giant building come crashing down on your enemies and hearing them scream while they are being crushed....yea...now that would put a smile and any wannabe rebel's face.

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