Star Ocean: Till The End of Time

Star Ocean: Till The End of Time Box Art Click for larger view

  • Release Date: Sep. 2, 2004
  • Price: $20.00
  • Publisher: Square Enix
  • Developer: Tri-Ace
  • Platform(s): PS2
  • Genre: RPG

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Star Ocean: Till The End of Time - PS2

Reach for the stars, and the nearest save point.

Another entry in the Star Ocean series has finally arrived, and luckily, it is a long and worthwhile journey that will keep you entertained for well over 100 hours. If you like Japanese RPGs and Star Trek, you will love this game. You are Fayt Leingod, whisked away into space after being attack by aliens while on vacation. It turns out that they are after you, and are willing to do anything to have you in their custody. It's up to you to flee the aliens and meet up with your father, and child-hood friend. Along the way you will encounter friends from other worlds, as well as interact with people on different planets. The graphics are solid, but the character models tend to lack emotion. The cinamatic cutscenes are incredible though. The music is very lively and upbeat. The tunes sound as though jazz, techno, and rock are moulded into one, and it's highly catchy too. The voice acting is excellent, but there are occasional bad voices that don't fit, and there are often pitiful yells and screams from characters *coughFAYTcough*. The battle system is done in real time. You run around and smack enemies with a variety of moves. However, your range of moves are limited in battle, and you'll probably only stick to a few. The magic system is horrible. If you want to cast a spell, you'll need go into the menu in mid battle and select the spell. It would be much more convienent if you had hot-keys are something. The battle system can be very clunky at times. Sometimes you'll pull off a special move as your enemy gets up, and you don't even damage him even though your attacks appear to connect. A character will be knocked out if you lose either all your HP OR MP. Personally, I think it is incredibly stupid to die of lack of MP, but it does offer a good deal of a challenge. The battle system can feel clunky and unbalanced at times too, and your characters tend to go berserk no matter what tactics you assign to them. Nevertheless, it's still a refreshing change to turn-based battles. There are also a huge variety of sidequests and treasures to collect. The inventing system allows you to compete all over the universe with your inventions. By participating in it, you can gain a great deal of money, as well as some notoriety. Dungeon crawling is a major aspect of this game, as well as survival. You see enemies on maps and battle them by touching. If they run into you form the side or from behind, you will get ambushed, or rear-attack. However, if you blind-side an enemy, you get no advantage. Battles have a Bonusese in them as well. By finishing the enemy quickly, or taking little damage, you can gain double or triple experience or money. The dungeons are incredibly long, and offer few save and healing points. Unless you reach that save point, you will probably die very quickly later on in the game. Even if you overlevel and buy super-powerful weapons, the enemies are still very strong, and give you one hell of a fight. Sometimes it seems no matter how much you power up, it doesn't help much at all. In short, SO:TtEoT is an incredibly addicting, long, and enjoyable adventure that will take you away from the world and thrust you into the universe.

Star Ocean: Till The End of Time - PS2

Star Oceans too late

This game from the company square enix is, this title is not the first and has other predesesors, the story is well done and the grafix of the game is rather detailed, but dull when it come to the human figers, the game play is rather long but keeps the player involved for the whole journey with twist and turns along they way, the detail of the game itself is huge, with a dictornary given to you to learn the words and meanings in the games, the details go as far as laws for diffrent planets and the penelties for breaking them. The game consist of two CDs wich ics very uncommon a PS2 title. and every one of those CDs are filled to the brim with things to do, scince the emense size of the game, every moment in battel is a nessisty to level up, in the end the boss fight is a tiresome and drags for a good hour to 45 miniutes this being nothing for some smaller movies strech for 30 mins or more, the end of the game dosnt realy give enough justificiation to all the hours that you spend on that game, not to mention the movies in the game are so long the last one is iroincaly short, but all in all this is a brilliant game and well worth the money and time and effort, though this review is kind of new for a very old game anty one who does read this should play it given the chace, but be warned only for RPG fans

Star Ocean: Till The End of Time - PS2

What we they thinking?

Sometimes I just have to wonder what the heck developers were thinking when releasing some of their games, especially sequals. Nothing is more dissapointing than see a potentially great sequal botched because of poor game design and over looked annoyances. Let's get started. The fighting is fun utill you find out that every advantage was given to the computer. Most of your coolest moves take too long to pull off effectively and don't do that much damage, so you'll get bored having to use the same moves you had near the begining of the game. Leveling up to decent levels is a major pain-in-the-butt. As soon as I saw the 'bonus' aspect of the game I thought, "great that means I'm going to have to rely on that bonus to get my levels to a decent point." And I was right, all that means is that the bonus is NOT A BONUS! Because a bonus is extra and not nessecary. Also, the experience given by harder enimies later in the game could and often would be less than earlier enimies. If I could only keep count of the number of times I died because of something as stupid as running out of MP. A trait which was not balanced out in any way. Actually dying because of some stupid addtion that added nothing to gameplay except practice on anger management would probably sum the whole game up. I could say more but I won't. It's all a shame too, because this game could have done much, much better raking in the money if it weren't such a headache.

Star Ocean: Till The End of Time - PS2

" Fayt i dont care if incest is bad! Bone me in the mouth."

those two are sex couples fo sureeeeeeeeeeeeeereeeeeeeeeeee The battle system and the story arenot even fun , intresting and cool. BOOOO>

Star Ocean: Till The End of Time - PS2

Shooting Stars

I wait a long time for this game, but is not what I expected.The storyline is not the great thing compare to Star Ocean 2, but the grafics are great. The hours of playing are fine. The game is cool except some elements of the battle system. The leveling up are not a big deal, but at least it is fast with bonuses , and the dugeons are not a thing of the other world. The biggest problem is the CPU in the battle. Sometimes the characters cpu was going nuts like runing to other side of battlefield and not obbeying the auto commands. The enemies can t be atacked when he falls in the floor. The good thing is that the battle is in a active and you can move your character. After all, Star Ocean 3 is a good rpg except anything I say, the style of sci fi and rpg game brings interesting concept and it give some special features like the multiplayer versus. I dunno but the game remembers me of xenosaga

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