Supreme Commander
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- Supreme Commander
- Release Date: May. 12, 2008
- Price: $30.00
- Publisher: THQ
- Developer: Gas-powered Games
- Platform(s): PC
- Genre: Strategy
Summary
Game Description
We have seen Supreme Commander in action, and it is good. Judging by the demo, scrolling from unit-level to continent-level views happens seamlessly in real-time without fancy tricks. And moving the action to an immense size and scope is probably just what the RTS genre needs. Taylor makes a good point when he says that "tactics happen during the battle, strategy happens before the battle." In that case, Supreme Commander looks to be focused very much on strategy, and less on the intense, visceral front-lines combat that defined the hard-hitting Warhammer 40,000: Dawn of War.
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Most Popular User Reviews
Supreme Commander - PC
- Posted: Aug, 15, 2007
- Score: 4.5/5.0
- Read comments: 0
'Supreme' is the word 'Command' the action
When I first heard of Supreme Commander, I was interested. When I learned it was a spin off sequal to Total Annihilation (one of the best RTSs) I preordered. Your first experience with SC is literally breathtaking. zooming in and out wherever you want is brilliant, and will surely be coppied by others multiple times. Graphics: detailed, very realistically scaled models move smoothly (of course depending on your rig). Sound: epic orchestrating soundtracks pump throughout every battle, however some of the great tracks and moods from TA are MIA. Campaign: One of SC's downfalls, the campaign is short with 6 missions (massive, 10- objective missions nonetheless) in each of the three factions and the story is somewhat weak and cliche. The characteristics of each faction only come through in voice acting, colors, and cinematics. Gameplay: The resource management from TA returns with new bonuses for architectural placement. A severe lack of building options (i.e. a whopping total of 2 bots available at tech 3) plagues the otherwise customizable bases. All units become virtually void later in skirmishes as both sides put up shields and bombard each other with 4 different artillery cannons- A.I. can be annoying in that sense. All factions are the exact same disregarding paint jobs and experimental units, which is disappointing considering how unique they sound like. System Requirements: very steep, Some (insanely) massive 81kmx81km maps will slow your system down to a stop while heating your CPU to global-warming-like heights. Pros: the most innovative RTS in years, great graphics, and a must have for RTS kings. Cons: Not a whole lot like Total Annihilation, no faction differences, shallow skirmishes against smart A.I.s
Supreme Commander - PC
- Posted: Oct, 11, 2006
- Score: 5/5.0
- Read comments: 0
This Game Rocks
This game will definitely be my favorite RTS of all time. I have been very dissapointed by some RTS's that have been hyped up too much (*boughB4MEcough*) but this one looks awesome and I know will be awesome. Got a new comp just for it:)
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Supreme Commander Recent Articles
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Feb. 22, 2007
Cheats:
Supreme Commander - Supreme Unit Cheats
Multiple Supreme Commander cheats such as one that makes your troops immortal!
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Feb. 13, 2007
Review:
Supreme Commander
We all know size matters. We say it's not how big something is but rather how we use it, but we all know that's not true. From our super-sized combo meals to our massive SUVs and 86-inch plasmas TVs, it's obvious that we love big things. We like big things in our games too, and that's where Supreme Commander comes in.
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Jan. 23, 2007
Preview:
Supreme Commander
The biggest RTS game you ever did see. Loads of new information inside on the most hyped RTS game of 2007
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