The Matrix: Path of Neo
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- The Matrix: Path of Neo
- Release Date: Nov. 11, 2005
- Price: N/A
- Publisher: Atari
- Developer: Shiny
- Platform(s): PC PS2 Xbox GameCube
- Genre: Action
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- GamePro Score : 0.0
- Not Yet Reviewed
- Avg User Score : 3
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The Matrix: Path of Neo - PC
- Posted: Nov, 10, 2006
- Score: 3/5.0
- Read comments: 0
Being the one apparently has it's limits.
Finally you become "the one". And it doesn't turn out to be that fun. You would think having knowledge of all the known kung-fu, ablility to fly, super strenght and nearly invinicble, it would be fun. But sadly it doesn't live up to what we saw in the Matrix trilogy. Gameplay: 3. First you start off with barely knowing nothing like the begininng and learning the skills. Training missions, and releasing people from the matrix will help furthing the skills of becoming the one. Anyway to on the physical gameplay, it seems more like random taping of the mouse buttons to attack with addition with arrows keys to move and others to activate bullet time and other special moves. Story. 4. You know the story but there's more training we see for Neo to become the one. You will also have to rescue people from becoming deleted in the matrix. It's like the whole matrix movie fast forwarded (is that a word?) by 3. You do get to fight the infamous subway fight with Agent Smith, the fight with Merovingian's thugs, The burly brawl, and the super burly brawl. And a surpise secret ending by the Wachowski brothers. It doesn't end like the movie. Graphics: 2. This is a graphically poor designed game. Even by Atari standards. It's jagged rought squarish characters. I guess it's also with the semi-large environments with bullet time and every thing blowing up. It's below decent. Seems like N64's graphics could be this. Sound: 3. I think it's mostly archive footage with voices. I don't think Keanu Reeves did the voice for Neo. It had decent sound, not great and not terribly bad. Overall: 3. It didn't live up to being the one. It had limits to being the one. For example, flying, you really didn't have that much room to fly nor could you fly into space. It's more like a jump and hover. You could dodge bullets, and stop bullets, but you really didn't need to. Have the time you are pressing the attack buttons and taking the bullets because he regenerates pretty fast. There are alot of annoying levels, especially some of the training missions and some of the battles. They will fustrate you on any mode, from novice, to normal to the one mode. Like I said, this game did not live up to being the one matrix game as it could have been. The elements are there, but just couldn't be put in the right places.
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