Animal Crossing
- GameCube ››
- Adventure ››
- Animal Crossing
- Release Date: Sep. 16, 2002
- Price: $20.00
- Publisher: Nintendo
- Developer: Nintendo
- Platform(s): GameCube
- Genre: Adventure
Summary
News
Previews
Reviews
Reviews - Expert Game Recommendations From the GamePros
-
Animal Crossing
Y'know, time was you had to be Eddie Murphy to talk to the animals. Now Nintendo's sharing the fun with the rest of us.
Go to Full Review
Cheats
Features
Screens
Videos
User Reviews
Most Popular User Reviews
Animal Crossing - GameCube
- Posted: May, 21, 2008
- Score: 4.5/5.0
- Read comments: 0
Animal Crossing
The best part of Animal Crossing for the Gamecube was using a Gameshark. I could fly away while people talked to me,get unlimited bells, and by everythin for 1 bell. I also liked how you could hook up your GBA to the Gamecube to get to that island. Plant them coconut in your town and your rich! I enjoyed spending hours fishing. The suckiest part is that if you don't play for a while, there will be a lot of weeds to pick up. But withthe Gameshark, all those weeds would be gone in seconds. Whoo-hoo!
Animal Crossing - GameCube
- Posted: Feb, 18, 2008
- Score: 4.75/5.0
- Read comments: 0
very addicting
this is a really fun game. it is extremely addicting and worth all of its money. if your not an animal crossing player or you have never heard of it thist is how the game goes. you start out in a train. and some little guy asks you who you are and where you are going if your a boy or a girl. that is how you make your character. after you get of the train your are in the trown you said you where going to. you step of then you meet nook, the dude that gives you a job cuz you have no money and you rent his house. you get a job, and nook asks you to do little things for him like delivering goods to the ppl of your town. after your done with your job the town is yours to explore. you can make your house bigger buy paying of the rent. there is a lot more to do in the game...but what i said are the main things. overall its worth buying!
Animal Crossing - GameCube
- Posted: Feb, 09, 2008
- Score: 4.75/5.0
- Read comments: 0
One of my first GC games.
Yay Animal Crossing! Fun game! The 24 hour clock stretches out events and gameplay to the point where you cant possibly find everything there is in a short period of time as with traditional games. There are always things to do and the game reacts to your actions. No two games are ever alike, a randomizer feature determines that. Places on the map, villagers, starting conditions, even your face are all different. You can be nice or mean as you see fit. There is very little structured play and gamers will find that they have the freedom to do almost anything they can imagine. The possibilities when more human players are involved is even more tremendous. The game can be played with any level of cunning, skill, or fun. You start out working for Tom Nook and you have to do small tasks for him. Once those are finished youre free from him. You then have to pay off your house by earning money from selling sea shells, fossils, finding money in trees, planting trees and selling the fruit for money, etc. Your house grows each time you pay it off. You gain rooms and floors and rooms can increase in size, too, allowing you to place more furniture in the house. In the game you can buy clothes to wear, umbrellas, or even make designs for said items. You can buy furniture for your house. Theres endless things to buy like beds, cabinets, sofas, televisions, clocks, tables, chairs, etc. You can also go around town and do things like catching bugs, fishing, digging for fossils, plant trees and flowers, etc. When it snows you can find snow balls and make two different sizes and put one on top the other and make a snow man! The game runs on the clock of the Gamecube, as mentioned before and if you dont play for a while and come back, your house will be infested with cockroaches. So you have to run around in your house and step on them. Sometimes youll even have to move the furniture. There are many many different neighbors in your town. Theres penguins, rhinos, chipmunks, cats, dogs, ducks, etc. If you dont interact with them enough, in time, theyll move away to another town. You also gain new neighbors throughout the game. I think thats enough explaining the game -_- The sound is annoying but good. When animals talk its a squeaky fast noise. But you can buy music that you play in your house which is neat. Theres also NES games that you can get! Graphics are good for the time. Characters look good, rain looks good, snow looks good. As far as replay value goes, I wouldnt ever consider erasing my file to play again. Overall, Animal Crossing will last you a long time. Its very addictive and fun.
Animal Crossing - GameCube
- Posted: Dec, 12, 2007
- Score: 4.5/5.0
- Read comments: 2
My AC review from 2.5D
Touted as The Sims for kids, Animal Crossing is Nintendo's cutesy spin on the life-sim formula.
AC is quite essentally a game about nothing. You play as a horned boy or girl (your choice) who moves to a randomly generated town that you name with randomly generated residents. The only constsnt character besides a few that show up on rare occasions, and the museum cureater, is Tom Nook the local shop owner, and slum lord extraordinaire. The whole premise behind AC is...well, whatever you want it to be. There are tons of activities that your character can partake in. You can spend the whole day decorating your house that's provided to you by said slum-lord Tom Nook by choosing the floor, the wall paper, and what furniture or knicknacks goes into it; you can choose to fish all day, and sell the fish for cash, donate them to the museum, or even use them in your home decor; you can even run errands for the residents of your town who will reward you handily with new clothes for your character, furniture, and even fruit. There is so much to do in this game. You even have to upkeep your town by pulling weeds that pop up from time to time. You can even save your character to a memory card, and take it to a friend's house and explore their town.
AC runs off your Gamecube's internal clock, and calender, so there are some activities that only take place at certain times of the year. Tell one of the residents your birthday, and every year on your birthday, you'll be showered with gifts, cards, and a cake. Not only does the game celebrate birthdays, but every holiday, and the seasons also change with the calender. In autumn the leaves on the tree will change colors, in winter rain will turn to snow, and in summers everything's green and lightning bugs appear. It's a really fun concept, and it adds so much to the experience. The Gamecube's internal clock is also put to good use in this fashion. Tom Nook's store closes at 9:00 pm every night in your time, and there are certain activities like the summer yoga that takes place at certain times during the day. I can actually see some people getting up at 6:00 am just to catch it (I'm not one of those people).
For as addictive and fun as AC is, it does have it's faults. Once you've paid off your house and have decorated it to your liking, there's not much else to strive for in the game. After that, you might be entertained a little while longer by the quest to complete the museum's collection (my friends and I had a little competition going), and maybe by certain yearly events, but for the most part, there's nothing left to strive for after you've got everything to your liking. Also, even though the size of your house is upgradeable via Tom Nook, the final size of your house is still too small. You get so much furniture throughout the game, that you end up having to store it all by putting it into letters, and then storing those letters in the post office. This can be combated by filling the three other slots with new characters you've created (assuming you've got no one else playing the game along with you), and then having four houses to decorate, but even then you'll have more stuff that you know what to do with.
Bottom Line: Animal Crossing is a super addictive life-sim game that you won't be able to get enough of at first. However, once you complete certain aspects of the game, there's nothing else to strive for.
Animal Crossing - GameCube
- Posted: Sep, 04, 2007
- Score: 4.25/5.0
- Read comments: 0
Buy it or Borrow it 3
The game play really had two different parts to it. Real life and fun. The real life part would consist of paying off loans and interior design. The fun part consists of interacting with other little critters, fishing, visiting other people's cities through their memory cards, and even bug catching. As much as this may sound childish (which it is...) it is extremely addicting. Even to the point where i sat down for five hours playing it. I would recommend buying this game if you want to experience the real world through the eyes of a horned creature (that has no apparent life...).
GamePro Content
Animal Crossing Recent Articles
-
Oct. 31, 2003
Cheats:
Animal Crossing
Spooky Passwords, Unlockables List, and More.
-
Oct. 2, 2003
Cheats:
Animal Crossing
Default Gift Codes From Tips & Tricks, and Nintendo Power! This game gives me bad dreams about Maple Town! Bad, Bad dreams.
-
Apr. 30, 2003
Cheats:
Animal Crossing
There are 54 codes for this game. Get to it!
-
Feb. 26, 2003
Cheats:
Animal Crossing
Update: Universal Codes! Grow a money tree, find a golden axe...these things do not compare to the awesome power of unlocking NES games.
-
Sep. 16, 2002
Review:
Animal Crossing
Y'know, time was you had to be Eddie Murphy to talk to the animals. Now Nintendo's sharing the fun with the rest of us.
User Reviews
-
- Borderlands
- Looking back on this game it was a good experience. The first time I played through this game I loved it every...
-
- Genre: Action
-
- Ratchet & Clank Future: A Crack in Time
- A Crack in Time joins the ranks of games like MW2, ODST, and Uncharted 2 as one of the best games this year. Y...
-
- Genre: Adventure
-
- Uncharted 2: Among Thieves
- This game looks like MGS4. This game makes you just want to keep playing and playing until the game is finishe...
-
- Genre: Action