Final Fantasy I & II: Dawn of Souls
- Release Date: Nov. 29, 2004
- Price: $30.00
- Publisher: Nintendo
- Developer: Square Enix
- Platform(s): GBA
- Genre: RPG
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- GamePro Score : 0.0
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- Avg User Score : 5
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User Reviews
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| Pros | Cons |
|---|---|
| Addictive gameplay [1] | Repetitive gameplay [1] |
| Intense action [1] | |
| Engaging story [1] | |
| Loads of content [1] | |
| Just plain fun [1] | |
| Amazing visuals [1] | |
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Most Popular User Reviews
Final Fantasy I & II: Dawn of Souls - GBA
- Posted: Oct, 14, 2008
- Score: 4/5.0
- Read comments: 0
| Pros | Cons |
|---|---|
| Amazing visuals | Repetitive gameplay |
| Engaging story | |
| Loads of content | |
| Intense action | |
| Addictive gameplay | |
| Just plain fun |
Where it all began
This is the game that started it all; the game that all other RPGs get their roots. Originally for the NES, it was the game that saved Squaresoft from bankruptcy and made it into the global comglomerate it is today. The game would later find a home on the PS1 in a collection with FFII called, Origins, and is now on both the GBA as the Dawn of Souls, and has been upgraded even more with more content for the PSP.
You start out this first game choosing four fighters from a possible six jobs and name them. The story is simple: your group of four go from town to town helpiing out those in need. On their travels they encounter Garland, a wizard from the future. They kill him and try to repair the damage done to the land by him. Soon, they fulfull a prophecy and become known as the Warriors of Light. Eventually, they encounter the four Warriors of Darkness and defeat each in turn. Not long after, they find the truth out about the evil in their world and discover that Garland has been revived in a Star Trek-esque paradox. He is now twice as strong as he was before, his only goal in life is to exact his revenge on those who killed him the first time.
I loved the story for this game, it had a really nice surprise ending, you really don't see that everyday. Not even the other games that followed in the series copied it. In addition to the story you eventually opened up four bonus levels where you could collect tons of new treasure including weapons found in the other games. Aside from the occasional optional boss fight, the fighting was pretty repetetive hack n slash. Also, a down side to the game was (thankfully this was fixed im the games that followed) that your characters HP and MP capped out at 999, and your Gil stopped at 999,999. About in the middle of the game, you found yourself either buying extra curatives and weapons you did not need, or just simply avoiding battles altogether just to do something with that Gil.
The second game was originally a Japanese-only game and didn't get released in the US until 1997. From here on out, you have preset warriors, no more building teams from a list. You begin the game in a battle you can't win. Once the fighting is done, you have been seperated from one of your comrads. The game progresses on a code word system and has a different type of AP system in which your attributes and weapons and magic earn points according to how they were used. There are three main characters in your group where a fourth can be added throughout the story. As the story continues, several of the people who fight at your side get killed. Eventually, The warriors find their friend and in a twist in the story find out he has been tricked by this demon to help take over as emperor. Once their comrad has been brought back to his senses, he rejoins the group and they prepare to defeat the demon.
Upon completing this game, you get a bonus story where you play as four of the warriors that got killed in the original story. They quckly learn thatt they have been sent to a Hell type world and that a demon is causing chaos within the realm. Again, there is much repetetive game play here. The developers, however have gotten rid of the cap on the HP, MP, and the Gil. The enemies tended to target one particular warrior, and I often times found myself reviving him constently. This game also introduced the chocobo and magicks that leveled up in power and visually.
I would say that this game is not exactly a must-have, it is certainly dated, I am sure if you haven't played RPGs, there are others to try. If you really want this game then I would prabably go with the PSP version, even though this is good to have in your collection, too.
Final Fantasy I & II: Dawn of Souls - GBA
- Posted: Dec, 16, 2007
- Score: 5/5.0
- Read comments: 0
final fantasy 1 & 2: dawn of souls
i love the final fantasy series and this game is no exception. i like the music too. i love the gameplay.
Final Fantasy I & II: Dawn of Souls - GBA
- Posted: Nov, 07, 2007
- Score: 4.5/5.0
- Read comments: 0
its final fantasy
its a final fantasy game i mean don't they all rule. plus it was like only 30 $s so 2 final fantasy games for $30 wow.
Final Fantasy I & II: Dawn of Souls - GBA
- Posted: Aug, 22, 2007
- Score: 5/5.0
- Read comments: 0
The start
the first final fantasy is what started it all. everything from the role-playing and characters with their specials, opened up a whole new genre for years to come. this gameboy version is obviously redone, but no different. this game is definetly one of the longest n hardest game from centuries before now. it lead us up to all the new exciting adventures we all come to know. this game offers a wide variety of gameplay. at the start u can choose from lots of characters, whether their profesion is dark magic, white magic, or brawling. choosing characters is what decides the entire game. whether u r goin do a lot of death spells, or heal ur comrades with magic instead of wasting potions. of course, deciding ur characters isnt the entire game. the extensive world map also makes u do a lot of exploring, expecially when they let u wander off into a cave when ur way to weak and get attacked by some big green things that kill u...... not very pleasent. the fighting style that is commonly used now had many options, items, attacks, spells, running for all u chickens. n as i said earlier, the characters u choose also choose what attacks n such u can use. one of my favorite characters is the black mage cause he can use fire, ice, n all that other good stuff. completing the game without him isnt as fun. the bosses r a whole other story without him. most bosses r weak verse one element n without a black mage, ur screwed. another important character is the white mage cause there will be times when u have no items n ur almost dead. but u cant just have all magic, u need some sort of physical attacker. ill leave that choice up to u. even though the first final fantasy paved a path for years to come, i didnt exactly enjoy the second one as much. it did have a system where u had to build up each individual weapon type which added to the customizing of what type of team u r goin lead. but this one didnt feel as fun as the first one in the direction of fighting. the story wasnt nearly as fun either and how u went through it. overall though these two games were the start of one of the greatest roleplaying franchises ever.
Final Fantasy I & II: Dawn of Souls - GBA
- Posted: Oct, 28, 2006
- Score: 4.75/5.0
- Read comments: 0
Final Fantasy I and II
i will sum up the game in two words. freakin sweet! both games offer tons and tons of replayability, and the weapon selection is awesome. if you were to get a handheld Final Fantasy game, this should be the one.
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