Feature: The 48 Best Games of 2008 (page 2 of 8)
40. Wii Fit
Wii * Early 2008
Why you should care: Because you will max and/or blast your quads whilst simultaneously feeling the burn with this physical fitness simulator. Wii Fit comes with a special balancing board that calculates a user's body mass and also serves as a tool for approximately 40 different exercises. And, frankly, with your best friends being Misters Ben and Jerry, you could stand to shed some pounds, if you catch our drift.
Why you shouldn't: If you wait just a little longer, they'll invent a game or game console to exercise for you.
39. The Club
X360, PS3, PC * Feb. 2008
Why you should care: A fast-paced, third-person shooting game, The Club drops players into a series of themed arenas in an underground blood sport. The goal, of course, is to chain kills and other acts of destruction together one after another in order to keep a mayhem meter filled. More kills and more fancy shooting earns big bonuses. The developers have been likening The Club to Burnout with guns, and this seems like a fairly accurate assessment.
Why you shouldn't: It's uncertain how far The Club's timed-destruction gimmick will actually carry the game.
38. Too Human
X360 * Early 2008
Why you should care: Because Silicon Knights has put forth a massive, multi-year effort to ensure that Too Human lives up to its insanely long development time (it started as -gulp-a PlayStation 1 title). But the real reason to care is that Too Human borrows heavily from legends like Diablo II and God of War to create a highly replayable action-RPG game with tons of phat loot. Too Human is about as epic as they come: Four-player online cooperative play, wicked mid-air melee combos, and futuristic Vikings with laser guns sounds like a pretty excellent mix to us. The graphics have also come a long, long way.
Why you shouldn't: The lock-on targeting can be a little sticky, and the melee combat (via wiggling the right analog stick) is so simple that you can play one-handed. If you're into that sort of thing...
37. Devil May Cry 4
X360, PS3 * Feb. 2008
Why you should care: The Devil May Cry series comes to next-generation consoles with a brand-new hero in the gun-and-sword toting Nero, and features epic confrontations pitting the newbie against, say, a huge, four-legged fire demon named Belial. Capcom's already showed off this particular boss fight and it was, without hyperbole, amazing.
Why you shouldn't: This series has long been due for a Resident Evil 4-style reboot, and this isn't the game to shoulder that particular burden.
36. Dark Sector
X360, PS3 * Feb. 2008
Dark Sector is showing more promise with each glimpse, evolving from a generic shooter into something more intriguing.
Why you should care: The moody third-person adventure Dark Sector features a protagonist who, when infected with a virus, neither sickens nor dies but rather becomes a superhero of sorts. With a mutated right arm and the ability to grow a Glaive (a razor-tipped discus) to fling at foes, Hayden Tenno battles a series of mutated freaks in -- what else? -- a dystopian Eastern bloc country in the not-too-distant future.
Why you shouldn't: Hayden Tenno? What kind of superhero name is that? Instead, we propose "Glaive Man" -- it's got a much nicer ring to it, don't you think?
35. Soul Calibur IV
X360, PS3 * TBA 2008
Why you should care: Because it's pretty, and it's violent, and it gives you a rare chance to hack at underdressed school girls using 10 foot-tall swords. Do we really have to explain Soul Calibur's allure? This revamp adds ever-more seductive graphics, a new character with an independently controlled spear and dagger, plus the usual array of gameplay refinements and subtle balance adjustments. One such tweak makes it harder to knock your foes out of the ring because you've got to smash through walls and barriers first.
Why you shouldn't: You hated Kill Bill. Or you parrot the old, tired logic that says "fighting games never change."