i've noticed through recent years that game that make new "groundbreaking" features are growing even more few and far between. if you know of any games that you thing have made ground breaking achievements in gaming give em a shout out and say why...or if yuo have a complaint about them plz tell that as well(and keep the "this game sux" with out any reason why to a minimum....this nugget brought to you by the blister!
Forums
- General »
- groundbreaking gaming....a dying art?
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James_Earl_Cash
- Lurker
IDK...I am guessing that it has all been done before. Devs are running out of ways to do RPGs, FPSs, Plats, etc etc etc...Flower was the las game I have seen in recent years that had something new, but even that wasn't really new I guess. A few years before that there was Fantavision that had similar attributes.
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nintendoes
- Gamer
Software
Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!
Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.
Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.
Honorable Mention
Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).
Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).
Hardware
Wii Mote
The World Ends With You anyone?
nintendoes wrote:SoftwareWii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!
Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.
Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.
Honorable Mention
Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).
Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).
Hardware
Wii Mote
so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...
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Fat_bot
- Gamer
Don't forget about Braid's storytelling devices.
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nintendoes
- Gamer
chacolefan wrote:nintendoes wrote:SoftwareWii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!
Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.
Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.
Honorable Mention
Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).
Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).
Hardware
Wii Mote
so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...
I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout.
The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.
nintendoes wrote:chacolefan wrote:I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout.nintendoes wrote:Software Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.
Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.
Honorable Mention
Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).
Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).
Hardware
Wii Mote
The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.
Those were the Iron Boots being used to walk on a magnetic surface, not gravity boots.
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nintendoes
- Gamer
nigoleman wrote:nintendoes wrote:Those were the Iron Boots being used to walk on a magnetic surface, not gravity boots.chacolefan wrote:I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout. The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.nintendoes wrote:Software Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.
Honorable Mention
Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).
Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).
Hardware
Wii Mote
Same shit. LMAO!!!
nintendoes wrote:nigoleman wrote:Same gopher. LMAO!!!nintendoes wrote:Those were the Iron Boots being used to walk on a magnetic surface, not gravity boots.chacolefan wrote:I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout. The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.nintendoes wrote:Software Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...Honorable Mention
Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).
Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).
Hardware
Wii Mote
Not really, gravity boots would imply that they could be used anywhere on any surface.
