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i've noticed through recent years that game that make new "groundbreaking" features are growing even more few and far between. if you know of any games that you thing have made ground breaking achievements in gaming give em a shout out and say why...or if yuo have a complaint about them plz tell that as well(and keep the "this game sux" with out any reason why to a minimum....this nugget brought to you by the blister!

This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.

IDK...I am guessing that it has all been done before. Devs are running out of ways to do RPGs, FPSs, Plats, etc etc etc...Flower was the las game I have seen in recent years that had something new, but even that wasn't really new I guess. A few years before that there was Fantavision that had similar attributes.

You're fat and its your fault!!! | So the other day I was playing Yoville on facebook and SHO was a neighbour of mine...so I go and visit him at his apartment and we start kissing and then I take him to the bedroom I hop into his bed and he starts freaking out...it was fucking hilarious...LUV U SHO!!!

Software

Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!

Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.

Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.

Honorable Mention

Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).

Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).

Hardware

Wii Mote

koopa kids Pictures, Images and Photos You've been owned by Nintendoes.

The World Ends With You anyone?

Historians say ninjas disappeared hundreds of years ago, but some say they just got better......

nintendoes wrote:Software

Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!

Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.

Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.

Honorable Mention

Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).

Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).

Hardware

Wii Mote

so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...

Edited on 11/09/2009 @ 12:24:PM pst
This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.

Don't forget about Braid's storytelling devices.

I can't wait 'til I'm old enough to feel ways about stuff.

chacolefan wrote:
nintendoes wrote:Software

Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!

Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.

Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.

Honorable Mention

Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).

Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).

Hardware

Wii Mote

so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...

I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout.

The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.

koopa kids Pictures, Images and Photos You've been owned by Nintendoes.

nintendoes wrote:
chacolefan wrote:
nintendoes wrote:Software Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!

Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.

Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.

Honorable Mention

Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).

Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).

Hardware

Wii Mote

so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...

I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout.

The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.

Those were the Iron Boots being used to walk on a magnetic surface, not gravity boots.

Historians say ninjas disappeared hundreds of years ago, but some say they just got better......

nigoleman wrote:
nintendoes wrote:
chacolefan wrote:
nintendoes wrote:Software Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.

Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.

Honorable Mention

Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).

Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).

Hardware

Wii Mote

so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...

I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout. The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.

Those were the Iron Boots being used to walk on a magnetic surface, not gravity boots.

Same shit. LMAO!!!

koopa kids Pictures, Images and Photos You've been owned by Nintendoes.

nintendoes wrote:
nigoleman wrote:
nintendoes wrote:
chacolefan wrote:
nintendoes wrote:Software Wii Sports - Introduction of FULL motion control (emphasis on the FULL part). It brought about a motion scheme that was comfortable, fun AND FUNCTIONAL!!!Wii Sports Resort - Introduction of 1:1 motion control. Prior to this title this had never been implemented in a home video game.Wii Fit - First game to register true recognition of FULL BODY motion controls. Also, brought notice to it's genre.

Honorable Mention

Little Big Planet (The difference between this and creation/upload of content prior is significant. . . especially for console).

Super Mario Galaxy (The gravity mechanic and camera were very innovative and have been copied in titles like the new Ratchet and Clank).

Hardware

Wii Mote

so pretty much the wii is about the last really ground breaking thing to come out.....and i will agree about little big planet...and the gravity mechanic in super mario galaxy=didnt dead space do that as well in the zero g missions? and i will agree with james_earl_cash developers know that something truly ground breaking wont sell so they just keep making the same old thins just recycled with different faces on it...

I was referring to Mario's ability to move so fluently in his environments. Upward, downward, inward and outward movement, spinning around the bottoms of planets then flying to a new one was done with such speed and comfort of control. . . also, the camera movement was flawless throughout. The Zero G in Dead Space is not the same and (as far as character movement) is comparable to Zelda's use of gravity shoes in Twilight Princess.

Those were the Iron Boots being used to walk on a magnetic surface, not gravity boots.
Same gopher. LMAO!!!

Not really, gravity boots would imply that they could be used anywhere on any surface.

Historians say ninjas disappeared hundreds of years ago, but some say they just got better......

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