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Dragon05555
- Gamer
Sorry for the title if you expected a link to an article written by IGN or somethin. Nope, this is my topic.
Okay, well, my guitar teacher is the manager of like 5 gamestops, and he went to a national conference for his work in Vegas 2 weeks ago, so i only saw him most recently last Wednesday. Apparently he got to play MW2 there, and in a sentence he said, "Drew, its the Best. Shooter. Ever"
While his tastes in horror movies are usually awful (watching the Strangers made me want to immolate myself with a butane lighter), we are both on the same page game-wise. While "Best. Shooter. Ever." is probably and overstatement (one can never know, plus it's an opinion), the next thing he said is what annoyed/frustrated me.
He said some of the devs from IW were there, and they said they wanted every waking moment to be "cinematic, something pulled out of a movie". While this sounds fun in premise, it also sounds like complete overkill.
How can a game possibly be that cinematic if every waking moment you are probably outnumbered, explosions everywhere, and orchestral music blaring down upon you, and still be fresh/ non-irritating?
It's the moments that are just normal run-n-gun that make the epic moments so much cooler. Like in cod4, the cinematic elements were heavy-hitting and closely spaced, but unless they were exaggerating, having every second be like something out of a movie sounds ridiculous and is simply going to make the game predictable/dull after you realize every second is going to be some tip-of-the-knife odds, etc.




