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Bad Company is pretty ridiculous. I can hold a drill up to a wall for 5 seconds and half the building falls or a tree. If they don't fix stupid stuff like that I think I'll pass.

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yep
lol thats funny as hell as i imagine it.. BBBZZZZZZ lol.

I guess you can tell thier not using id's per pixel contact detection.. 8)

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RoadHeadSelf wrote:Bad Company is pretty ridiculous. I can hold a drill up to a wall for 5 seconds and half the building falls or a tree. If they don't fix stupid stuff like that I think I'll pass.

To the contrary. I love doing that.

This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.
If when you shoot the wall the building goes go, I think the damage should be a little more subtle.

When do we learn?
Eh, I've never used the Support's drill on a wall. Back to the matter at hand, I find it quite funny actually. Now those snipers that insist on never leaving a building get their just rewards. :-)

This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.
Eagle_Claw wrote:If when you shoot the wall the building goes go, I think the damage should be a little more subtle.

The building doesn't go up when you shoot it with regular bullets. Lol. It takes something a little more... "explosive" ... to end up with results such as that.

This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.
I liked the amount Stranglehold had. Not everything, but just enough to really get a realistic feel. But I love destructible environments.

This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.
MisterPookie wrote:I liked the amount Stranglehold had. Not everything, but just enough to really get a realistic feel. But I love destructible environments.

stranglehold sucked ass my friend.

http://www.nba.com/celtics
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I think it would be cool to blow a hole in a wall to go after a sniper. Red faction and red faction2 had comletely destructible enviroments.

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