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NOT JUST the 360.........

Rockstar: 360's Tech. Differences Affecting GTA IV Lack of guaranteed hard drive, large disc format an issue. By Patrick Klepek, 05/02/2007 As more companies find themselves working on high-profile releases designed for Xbox 360 and PlayStation 3 simultaneously, a tricky issue would be deciding where to draw the line technologically, as PS3 offers the guarantee of every player owning a hard drive and Blu-ray -- Xbox 360 can claim neither. This challenge appears to have cropped up as Rockstar Games has been developing Grand Theft Auto IV.

Speaking to Official PlayStation Magazine UK (as passed on by their parent website, C&VG), Rockstar Creative VP Dan Houser said the aforementioned technological limitations are definitely a hurdle while crafting the latest GTA. "To be honest with you we haven't solved all those riddles yet," he remarked, but didn't exclude PS3 from the conversation, as "both have ENORMOUS challenges ... [and> their own particular pleasures and pains."

Everything we've seen from GTA IV so far has been running off Xbox 360, however, so don't fret yet -- Rockstar appears to have it under control.

http://www.1up.com/do/newsStory?cId=3159145

the ps3 lacks ram and has gpu limitations.......along with the complicated cell. but the ps3 has the blueray which is limitless storage for games the 360 problem is its dvd9 format which only allows for 9gigs of a game...oblivion is huge i dont know how big gta will be LOL.

the gta we have been seeing is the 360 version.........so i would not worry too much. 360 has superior compression than the ps3.........obviously...blueray does not need compression AT ALL..... it has limitless storage for games. watch guys........im telling you the game will still be awesome......... as we been seeing

trying to give gamers all the BASIC EXPECTED features that Microsoft has set the trend for.
Rockstar should give Bethesda a call and get some 360 developing tips from them.

1. Eminem 2. Royce 5'9" 3. Redman 4. Andre 3000 5. Scarface
Hard drive should NOT be an issue for the 360. Please, that is garbage. Make the game using a hard drive period. Smack a label on the back in big bold letters saying 'Need Hard Drive' or something and there you have it. Problem solved.

Don't think you are, know you are.
maverickneo wrote:Hard drive should NOT be an issue for the 360. Please, that is garbage. Make the game using a hard drive period. Smack a label on the back in big bold letters saying 'Need Hard Drive' or something and there you have it. Problem solved.

I agree with this. No HDD then no play, period. Also maybe they should go to an XNA class and learn how to utilize 360s procedural synthesis. I mean sheesh. Oblivion is huge, Crackdown is huge, Saints was big. Need I say more.

As far as GPU limitations in PS3, that is a known issue. Sounds like the 360 version may end up being the better looking of the 2.

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...if you're havin problems with the 360 and ps3...there's only one solution.....MAKE A GTA FOR THE WII!!!

Sig of me (thnks sin)
I've read Rockstar's comments and the primary thing I've seen them say about the 360 is that they wish they could use the HDD. Well, considering that the vast majority of people who own a 360 have the one with the HDD I say just make it a HDD-only game...problem solved.

Nowadays, games are too complex to be squeazed onto a dvd, now they are on dvd-9 and blu-ray, blu-ray could store more than 3 games at least, 1st and 3rd parties making games for the 360 have to think if they are to squeze data onto a dvd9, and all the sony devs have to do is think on what to do, eitherway, nobodys perfect, and a GTA for the wii? I can't see that happening, wii's graphics are bad enough already, and for a next gen game like gtaIV on the wii, will make a mockery to the ps3 and xbox360.., Sorry

This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.
ps3 lacks ram? lets see, 512mb split vs 512mb shared. don't see the differance. yeah, ps3 is so limited that GTHD looks better than anything on both consoles. "360 has better compression than PS3" total BS. no proof of this (Gears of War 7GB for 7hrs doesn't sound like better compression to me). Procedural Synthesis drains CPU resourses and can be used for both consoles. All multiplatform games so far are roughly the same size on both 360 and PS3. The compression of both consoles are the same because CPU load VS loading times are what tune compression for every game. Developers don't simply say "we're not going to compress this one" as loading times would take f o r e v e r. Developers don't simply say "ok, we're gonna compress the sh*t out of this one" because the CPU needs the data to flow and not choke. Yes I think the Cell is the challenge for the PS3 and HDD/Lack of BD is the challenge for 360.

This user is completely without Sig... Sigless. Not at all Siggy wit' it. This is an ex-Sig.
alwayzbusi1 wrote:ps3 lacks ram? lets see, 512mb split vs 512mb shared. don't see the differance. yeah, ps3 is so limited that GTHD looks better than anything on both consoles. "360 has better compression than PS3" total BS. no proof of this (Gears of War 7GB for 7hrs doesn't sound like better compression to me). Procedural Synthesis drains CPU resourses and can be used for both consoles. All multiplatform games so far are roughly the same size on both 360 and PS3. The compression of both consoles are the same because CPU load VS loading times are what tune compression for every game. Developers don't simply say "we're not going to compress this one" as loading times would take f o r e v e r. Developers don't simply say "ok, we're gonna compress the sh*t out of this one" because the CPU needs the data to flow and not choke. Yes I think the Cell is the challenge for the PS3 and HDD/Lack of BD is the challenge for 360.

BIG F'ING BULL!

PGR4 LOOKS BETTER THAN THAT CHEAP ASS POS GAME!

lonewolf231
How bout we just call up rockstar and just ask them to be more specefic

I believe in karma. That means I can do bad things to people all day long and I assume they deserve it...i LOVE this place!

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