DEFCON: Everybody Dies
- October 06, 2006 15:24 PM PST
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Duck And Cover
Russia is always vulnerable to a submarine launch from the Artic, so keep that in mind if you're friend or foe.
As complex as the game's underlying mechanics are, it's devastatingly simple where it counts: the game's background music and graphics are sparse but they're used to amazing effect. The old adage of 'less is more' definitely comes into play here. Everything, from the simple vector-based global map screen to the simplistic rendition of aircraft and naval fleets, strongly suggests that the player is destroying the world from inside a deep underground bunker. Far from feeling cheap and gimmicky, it's obvious that the developers went to great lengths to evoke the sort of detachment that must come from sitting deep underground and watching the end of the world play out on a large video screen. The results of nuclear detonations are matter-of-fact, with only a single line of text to announce the outcomes of each nuclear detonation.
The haunting audio soundtrack adds to the spookiness. Although we doubt that the people with the keys to the nation's nuclear arsenal are pumping in the screams and last gasps of a dying radiation victim, it's still an eerie touch that remind you of the stakes that you are playing with.
Global thermonuclear war has been a popular topic for decades, but few things have managed to capture the spirit of the subject and present in both a digestible and utterly unforgettable form as Defcon.
The biggest cities have the most population. Your job is to kill as many people as possible - therefore, hit the biggest cities first. Smaller ones can be hit later with conventional bombers.
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