Review: Prey (page 3 of 4)
Tommy's ghost bird can distract enemies long enough to score a sneak attack
Ancient Ways
But Prey isn't single mindedly obsessed with explosive firefights. There's another, quieter side of the game that emphasizes stealth and scouting. Early in the game, Tommy learns how to leave his physical form behind and proceed as a spiritual being, supernatural Cherokee bow in hand. Many puzzles through the Sphere will require the use of so-called "spiritwalking," which renders Tommy's physical body vulnerable but his spirit form tremendously powerful. The segments aren't gimmicky; in truth, they provide some of the most memorable moments in the game. And working in tandem with the wall walking and portal technology, spiritwalking is just another way that Prey's unusual play mechanics shine.
You'll pilot powerful exoskeletons later in the game
In Prey, death is different. Being a spiritual being, Tommy doesn't technically die when he's defeated in battle. Instead, he is banished to a ghostly limbo where his spirit must fight damned souls for the right to re-enter the world of the living. These segments are short, refreshing, and a hell of an improvement over the typical walk-shoot-save, walk-shoot-save strategies needed in most shooters. If only one of Prey's ground-breaking design components can become an industry standard, let it be this one. It's simply fantastic.
These little guys act much like Halo's sticky grenades