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Dungeon Siege II
- July 06, 2004 16:03 PM PST
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Return to the depths of those pesky demon-ridden dungeons once more in this action/RPG evolution from Gas Powered Games.
Ye olde Dungeon Siege was one of those rare action/RPGs that was able to stand next to the likes of Diablo II and not hang its head in shame. So what, pray tell, is in store for intrepid adventurers in Dungeon Siege II?Well, the setup seems pretty standard: The land of Aranna is under siege by an evil fellow named Valdis, and now your party of six champions must hack through dungeons (siege them, even) in order to put an end to his reprehensible plans. But Gas Powered Games has lots of gameplay enhancements on tap. First off, DSII is moving away from the previous game?s neo-Marxist class agnosticism with character advancement that allows for a lot more specialization with more skill branches and ability options.
Combat is striving to be a lot less automated as every class now has ?Heroic Powers? they can draw on to change the flow of battle when things get messy. The world will change much more significantly depending on your actions in missions and quests. Your party will also have a lot more to say than the deaf/dumb/mute compadres from the previous game, offering conversation and advice?welcome or not?to try to influence your decisions.