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PC | Action | Crysis

Boxart for Crysis
Crysis 59 screen shots
  • GRAPHICS: 5.00
  • SOUND: 4.50
  • CONTROL: 4.50
  • FUN FACTOR 4.75
  • AVG USER SCORE 4.3
  • AVG CRITIC SCORE 4.6
Winner of the GamePro Editor's Choice Award

Feature: Console Crysis? (Page 5 of 8)

GP: Can you explain some details about the alien race? What are they called, and are they the reason many of the environments frozen?

CY: In the fiction of Crysis there has been no contact with Extra-Terrestrials before initial contact so, believe it or not, they are referred to as the 'Aliens'. We call them aliens, because for us Crysis is a realistic Sci-Fi game. Their language is so exotic we don't even know what they would call themselves - that's if we could take the time to talk to them. They don't seem very keen on conversation. They thrive in their native super cold zero G environments.

GP: What are the mechanical advantages of the "super suit"? What can it do to enhance game-play?

CY: Our Nano Muscle Suit is an extrapolation of real designs for military suits planned for introduction to the battlefield in the next 15 years. Not that far off. We've added our own ideas of course but the basis of the suit isn't as Sci-fi as you'd think. It's main function is to enhance the soldiers abilities in the front line - strength, armour, speed and stealth, all vital functions to the soldiers of the future. The suit has an onboard cold fusion reactor (that's from us!) that channels energy into the different functions of the suit. See the artificial muscle skin on that suit, that's iconic design.

For instance, if you channel all power into your armor, the suit takes on a near liquid state that helps absorb damage. It also keeps you battle-ready by slowly restoring your health. Strength mode enables you to jump very high and punch with great effect. You are even able to pick up much bigger objects than normal and move them or throw them at enemies. Speed mode takes all the energy and diverts it to the legs which enables you to move very fast and jump longer. The core of the gameplay in Crysis is built around this functionality giving even more flexibility and choice to the player for any given situation to cater the experience to his own desires. And the best thing? It all carries over into the multiplayer...

GP: What is your basic strategy for multiplayer? With Crysis leading the pack in single-player technology, are you pushing the boundaries in multiplayer as well?

CY: We want to make a multiplayer game that everyone is incredibly excited about and features our core-idea of the Nano Muscle Suit. That means doing it well but it also means doing something different at any core-experience. As in single-player it's all about gameplay choices and so now the suit becomes the centerpiece of gameplay for multiplayer. Imagine being up against an opposing force who are at the other side of the map. You dial up your speed to cover the distance quickly, then strength to jump over a compound wall. As the opposing teams approaches you go into stealth mode waiting to ambush them, but of course their players have stealth too and you have limited armor in that mode so the player running towards you with strength dialed up will almost certainly kill you in one blow if he spots you. You'd better not miss.

Even more than single-player we expect to be surprised by what tactics and skill based gameplay will emerge out of the choices the gamers will take, using the suit functions and interactive environments.

In addition to that we have an entirely new and innovative mode - Power Struggle - an objective based multiplayer experience. To create Power Struggle, we started working on Multiplayer at the same time we began working on single player and gave it equal emphasis. The goal is to present an MP game that is as highly regarded as our SP campaign and we are well along the way to accomplishing this.

GP: Do you have plans to include online co-op play?

CY: There are no plans for online coop play for our initial release of Crysis.

GP: What can current PCs do that new consoles can't? With new-generation consoles booming in popularity, do you think upcoming PC titles like Crysis are going to prove again that PCs lead gaming technology?

CY: Crysis is taking full advantage of DX10 with our initial release so, in this case, PCs still have a significant lead as far as gaming technology is concerned. Our vision is to deliver the best FPS experience and we believe that's only possible on PC.

GP: What kind of system will you need to run the game at high-end?

CY: One of our key focuses is that the Crysis experience is designed to scale across a wide variety of PC specifications, not just high-end rigs. Suffice it to say we will optimize CryEngine 2 and Crysis to a degree that you'll never have seen anything like Crysis running on a high-end PC and will scale back for specs being about 3 years old, by the time we ship.