Feature: Console Crysis? (Page 3 of 8)
"If you channel all power into your armor," he says, "The suit takes on a near liquid state that helps absorb damage." Cevat also explains that it slowly restores health, increases strength (you can pick up otherwise immovable objects), speed (enabled by diverting energy only to the legs), and stealth. In short, the Nano Muscle Suit that will create a huge amount of flexibility and choice for the player, not just a fancy energy shield.
Even with multiplayer, Crytek is innovating the genre. Unsurprisingly, the Nano Muscle Suit is a key focus. "We expect to be surprised" by how crafty players will exploit the suit's futuristic capabilities, Cevat says.
Crytek is not supporting online cooperative play at the initial release of Crysis, but isn't entirely shutting the idea down. But a mode called "Power Struggle," an objective-based multiplayer experience with a distinctly single-player feel, should fill the co-op void for the short term.
Tech Wars
Much of Crysis's magic stems from its ultra-advanced game engine. Dubbed "CryEngine 2," its rendering technology has been improved in virtually every way. "Shadows are now soft, dynamic terrain has support for voxel technology to offer real 3d carving, and physics does support real-time breaking of vegetations, soft-deformations, advanced vehicles and an improved human physics simulation." It may all sound like tech jargon, but adding support for elements like voxel technology is no simple feat, certainly nothing a console system can handle...at least, not in the near future. And that's why it's doubtful we'll see Crysis on the Xbox 360 or PS3 anytime soon.
"The inevitable question," says Cevat, diverting attention away from console talk. "We're working hard to bring the Crysis as a PC game to market; one which will hopefully set a new bar for FPS games. That's our goal, and we will push very hard to deliver this."
We can't wait.