THE HUB

OMG!!!

FEATURED GAME

FEATURED MEMBER

DoctorIrish

DoctorIrish

The Doctor is in.

QUICK POLL

One month until Metal Gear Solid 4. What will you do?

ASK THE PROS

THE GAMEPROS

FREE NEWSLETTERS

Sign up now to receive weekly or daily updates on your favorite games, stories, and more!



PC | Action | Prey

Boxart for Prey
Prey 80 screen shots
  • GRAPHICS: 4.75
  • SOUND: 5.00
  • CONTROL: 4.75
  • FUN FACTOR 4.75
  • AVG USER SCORE 4.2
  • AVG CRITIC SCORE 3.9
Winner of the GamePro Editor's Choice Award

Feature: The 6 Ways Prey Will Change Gaming

How do we love Prey? Let us count the ways. Here's why Prey is the greatest thing to happen to first-person shooters since Duke Nukem 3D.

Dying is almost as fun as living in Prey

Dying is almost as fun as living in Prey

Death is No Longer an End

For years, first-person shooters have been slave to a style of gameplay called "save crawling," in which the player quick-saves as frequently as possible to avoid replaying vast sections of a level after dying. Games like Halo offer auto-save "checkpoints," but these are a band-aid solution at best.

Prey does away with these crusty conventions. If Tommy is killed, his spirit "death walks" to a sort of nightmarish nirvana. In this out-of-body state, you can blast apparitions with your spiritual bow and arrow to restore your vitality. After you've recovered you'll find yourself back in action, no worse the wear. The death-walking process is almost instantaneous -- no load times! -- and completely painless to the player. And besides, blasting lost souls is often just as fun as playing through the current level, which turns death into a kind of amusing mini-game. It's incredibly innovative.

Skewed Perspectives
If you think <i>this</i> is trippy, just wait 'til you see the whole game

If you think this is trippy, just wait 'til you see the whole game

Wall walking. Wormholes. And gravity-distorting fields that would make Stephen Hawking upchuck on his physics books. Prey's perspective-warping level design has no equal, but it's more than just a vertigo-inducing gimmick. In a wise move, Prey doesn't squander its unconventional play mechanics on mimic the played-out Matrix movies. Here, walking on the walls actually means something, elevating the game whether it's used to gain a tactical advantage on enemies or merely navigate a tricky corridor.

Story Glory
Yeah, it's an alien abduction. But it's unlike any abduction you've ever seen

Yeah, it's an alien abduction. But it's unlike any abduction you've ever seen

Originality is not a strong suit for most action games. From Doom to Half-Life 2, the storyline of most FPS games can be boiled down to "baddies have arrived -- kill them all!" Though Prey borrows one of the most shopworn storyline conceits -- an alien abduction -- the execution is radically different and infinitely more sophisticated.

We won't give away any secrets, but Prey's storyline excels at shattering your pre-conceived notions and subverting your assumptions. Will Tommy track down his girlfriend? Who is behind the abduction? And have the aliens abducted anyone -- or anything -- else? Take it from us: Prey has a surprisingly smart, well-crafted story that's as good as anything on The X-Files.