WWF Attitude

  • by The D-Pad Destroyer
  • January 01, 2000 00:00 AM PST

Acclaim follows up the successful WWF War Zone with WWF Attitude, a game which takes the features that made War Zone so popular and improves them.

Acclaim follows up the successful WWF War Zone with WWF Attitude, a game which takes the features that made War Zone so popular and improves them. Unfortunately, while the game may serve up plenty of options and gameplay, it shows precious little "attitude."

An Attitude Adjustment
Attitude is much like War Zone in many ways. The wrestlers' moves require the same thumb-burning taps and circle motions of War Zone, though in Attitude they seem to require a bit more precision. The simple but adequate graphics, although a slight improvement over War Zone's, neither really shine nor disappoint, and the wrestlers still look like gimpy versions of their real-life counterparts. Attitude also has multiplayer support for up to 4 players. In fact, much like War Zone, the game is really only as fun as your friends are.

Return to the War Zone
Of course, War Zone is remembered primarily for its incredible Create-A-Wrestler mode, where players can craft a wrestler from the ground up and put them in the ring against the WWF's greatest superstars. Attitude vastly improves on this idea by supplying dizzying varieties of eyes, noses, mouths, shirts, pants, body shapes, skin colors and more. You can choose your wrestler's ring entrance, move list, voice set and even the WWF superstar who runs in to lend a hand when things get tough. On top of that, you can create your own Pay-Per-View event, right down to the color of the ring lights and the logo on the apron. An inexhaustible variety of match-types and modifiers such as "Pin Anywhere" and "1st Blood" give Attitude incredible replay value.

Things start to thin out quickly once you get past the incredible amount of options. The overall atmosphere is sterile and quiet compared to other recent wrestling games like THQ's WCW/NWO Revenge. The sound consists of grunts, groans, heckling from the crowd and the annoying commentary of (unless of course, you're fans) Shane McMahon and Jerry 'The King" Lawler.

Graphically, the players look and move like robotic apes, with hunched, set features and limited movement in their ready stances. Although definitely an improvement from last years' game, they still don't add the style and grace that you'd expect the game to have, especially since this game is being touted as "much better" than last years game by many of the enthusiast press.

The emphasis in Attitude is definitely focused on the moves and less upon the personality of the wrestlers. If you're not a big WWF fan already, you won't care one iota about the people you're beating up. What makes this all that much more difficult to handle is the precision required in entering moves and the fact that Acclaim chose not to include a practice mode in this game. A game with such complex and difficult moves really needs a practice mode. As is, players new to the game will exhaust most of their patience before they get a handle on the controls.

And That's the Bottom Line�
WWF Attitude is a decent game with an incredible array of options but with a sore lack of any real personality. Attitude has a great Create-A-Wrestler mode, but eventually you will want to bring your creation into the ring. When it comes to that, WWF fans will have a great time, but the rest will quickly become frustrated. This sequel to War Zone just doesn't have enough attitude.

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