- Xbox ››
- Simulation ››
- Thrillville
Thrillville
- November 22, 2006 10:45 AM PST
- Email this!
- GamePro Score
- User Score
- Write your review!
The Look and Sound of a Hyper-Active Kid, The Nimbleness of an Old Man
The environments are pretty interesting to look at, with dinosaurs, spaceships, and giant ogres everywhere. The Xbox and PS2 versions look similar, although the PS2 version has some choppier framerates and some popping with level-of-detail. The characters are generic looking with no notable style. Strangely, all of the people just clip right through each other constantly with no collision.
PROTIP: You can build your own blueprints for coasters and use them later as "pre-built" models.
When you are talking to a guest, other guests walk right through you as if you are a ghost. It's understandable that with all the guests running around the park, the designers didn't want you constantly bumping into people and getting caught up. But having no collision feels like a lazy solution. They could have simply made the guests be pushed out of your way so you don't slow down. Besides, occasionally bumping into a guest could have been an opportunity for humor and guest-relation developments.
The sound effects are so-so, but the music is like a compilation of top-40 copycats, being both cheesier and more annoying. Unless you like hearing a knock-off of Aerosmith at their worst over and over, you'll be going into the options and turning off the music after ten minutes.
The controls are decent enough while running around the park, but the camera can't be rotated around completely for some reason. During mini-games the sensitivity is low and there's no way to increase it. Most games feel a bit clunky, but considering the quantity, it's not too bad. The PS2 seemed to control smoother than the Xbox version.
Floating in Limbo
The minigames will wear thin quickly for adults, while the management will prove too confusing for the little ones. If you love building roller coasters or playing party games with your buddies, you'd be better off with Rollercoaser Tycoon or Mario Party.
PROTIP: Start off with objectives that don't cost money, like talking to guests, playing games, and training workers.
- Previous Page Prev
- Next Page Next
- 1
- 2