Contact
- October 20, 2006 15:42 PM PST
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Choices, choices choices!
What does it all mean?!
You also customize Terry through his stats and costume. Each costume that's featured in the game serves a unique function: the chef costume is for cooking, the thief costume is for unlocking doors and boxes, and the racing jumpsuit allows you to unleash fire attacks. Each also boosts specific stats, so it's important to choose a costume that matches what your objective is.
All these disparate features, along with some obscure but still funny dialogue, make for a quirky and really enjoyable game. However, a few debilitating additions keep it from being a masterpiece. First, the simplistic combat becomes grating because it's very hands-off: you simply enter into a battle stance by pressing the B button and the game takes care of the rest, with you only having control over when to use power-ups and special moves.
Yeap. That's a big fish alright.
What really drives Contact into a tailspin is the infuriating lack of direction and vague objectives. Time and again, our progress was stalled because of cryptic instructions or a complete lack of guidance, which resulted in a ton of wasted time backtracking through levels trying to find that which would propel the game forward.
That's it as far as the problems go. They do impede the fun enough that they deserve consideration but Contact's inventive gameplay, colorful graphics and unique story also deserve to be recognized. For those with patience, a good sense of direction, and an interest in the obscure, you owe it to yourself to try the game out. If you have a short temper or enjoy the mundane, it's best you avoid making contact with this one.
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