Contact
- October 20, 2006 15:43 PM PST
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Contact was an obscure little game for the DS until cryptic screenshots featuring a visual style similar to that of the NES cult-hit Earthbound began to show up. The title began to gain notoriety as the spiritual successor the ignored but beloved Earthbound series.
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We have contact!
However, those hoping for another dose of Earthbound goodness will find themselves disappointed, but in a good way: Contact isn't a generic rip-off or a me-too title. Instead, it's a unique and goofy game that defies stereotypes and embodies the same sort of spirit that made Earthbound so memorable.
Mad Professor
So what makes Contact stand out in the crowd? Pretty much everything, from the interface, to the visual presentation and the story. The visuals are a mix between simple 16-bit goodness- the top screen which is where the game's space-traveling professor and his belligerent pet Mochi serve live- and a colorfully realistic style for the bottom screen where the game's main protagonist, Terry, hangs out.
Help a pal out, won't you?
The story is also told in a thoroughly unconventional fashion. Our aged professor breaks down the 4th wall by appealing to you, the player, for help in repairing his crashed intergalactic ship. Your task, essentially, is to scour the planet for energy that can power his hunk of junk back into the cosmos. You take control of an unassuming young boy named Terry who is completely unaware of your metaphysical control over his every action. He gets wrapped up in the events of Contact by sheer coincidence, but he must help the professor find a way to repair his ship if he ever wants to return home.
And as if the bifurcated visuals and unique story-telling methods weren't enough, there's the character customization. Terry has over 30 attributes that gain in level the more he (you) use them. How to do you get stronger? By bashing enemies' heads in with a blunt object, of course! Want to boost your speed? Then start running! The stat system is similar to that in Oblivion, but it's been radically simplified and condensed.
Worlds collide in a mix of 16-bit and realistic graphics.
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