The Godfather: Mob Wars

The Godfather makes some unconventional choices about how to bring its experience to Sony's portable. Sadly, it ends up being just another mismanaged port, and plays like it's been smacked around a few times too many.

A Thing of the Past
Swing an extortion target around to make an impression without doing damage.

Swing an extortion target around to make an impression without doing damage.

Absent is the city exploration that let you choose whether you wanted to pursue the main story, take on a contracted whack job, or stop in on rival territory to take over a storefront or racket. Gone. Exploring NYC's bygone era just isn't an option anymore. Instead, the game has been split into two parts: A sequence of missions chosen from a menu serves as the Story Mode, while all extortion attempts and the like are accessed through the separate Mob Wars' board game.

You only get one gangster per territory, so use your best goons on vulnerable spots.

You only get one gangster per territory, so use your best goons on vulnerable spots.

Move your soldiers from territory to territory to take on missions, and win cards that can be played to steal from rival families, reduce heat, or improve your goon squad. Think of it as Mobster Risk. It's an interesting way to get around the platform's limitations, certainly, but it plays against the action-heavy strengths of the rest of the game. More importantly, it just isn't much fun on its own. Since you're forced to hop back and forth between modes, it's not as if you can simply disregard it.

The best thing you can say about The Godfather is at least the developers didn't just slap the console version into a handheld and call it day. Unfortunately, the changes they did make amount to a hefty demotion for this gangster on the go.

Fists don't just conserve ammo, they increase respect awarded for each kill.

Fists don't just conserve ammo, they increase respect awarded for each kill.

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