Dead Rising (2 of 2)

Zombie Killing 101: Always aim for the head

Zombie Killing 101: Always aim for the head

Weapon of Choice

Thank goodness beating the ichor out of hordes of undead is so damn fun then, because whether you're snapping incredible photographs or leading hapless dingbats to safety, you'll be bashing zombie skull constantly. As you level you'll master new unarmed attacks, but they're hardly necessary when just about anything lying around this huge sandbox can be lethal: chainsaws, hedge clippers, frying pans, fire extinguishers, and on and on, each unique attack animated with exaggerated style. The insane variety of weaponry keeps Dead Rising's repetitive combat core from losing its charm, whether you're cracking a potted plant over someone's head, or waving around a glowing neon toy sword. Aiming firearms is slow and frustrating, but barring a few irritating mission requirements you're free to stick with the outlandish melee options.

Mall of America

Dead Rising's varied environments are colorful, crisp, and detailed, the frame-rate remains silky at 720p, and the sound effects are just punchy enough to lend a decent crunch to your attacks. The expansive environments are divided by too-frequent load screens, the story elements fall limp more often than not, and corralling idiotic survivors can try your patience, but the visceral thrill of taking zombies apart is so varied and enjoyable that such disappointments are forgiven. Dead Rising isn't game of the year, but it is a whole lot of mindless fun.

Lance Armstrong never had to deal with zombies

Lance Armstrong never had to deal with zombies

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notyavgkat

just bought it 3 days ago and I love it....of course I always wanted it, since I first heard about it

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