Army Men
- November 24, 2000 14:47 PM PST
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3DO?s Army Men is a refreshing blast from the past for anyone who ever spent time staging epic battles between little green and tan plastic soldiers.
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Offered as a real-time strategy/action title, Army Men never makes the mistake of taking itself too seriously?which is good, because the basic premise of the game is sandlot simple. Through a top-down, map-based screen familiar to most combat-strategy gamers, you control a single character called Sarge as he soldiers his way through a number of commando missions against waves of enemy Tan forces. Along the way, he gets the chance to use a variety of different weapons ranging from a standard rifle to bazookas, mortars, grenades, and even flamethrowers. Every so often Sarge is given the opportunity to motor around in a jeep, half-track, or tank. Sometimes he even leads a small platoon of soldiers into the fray. Unfortunately, he has little control over how well these bumbling recruits will fight or perform their assigned tasks.
In addition to a comprehensive Boot Camp training module, Army Men offers three campaigns for a total of 28 pre-scripted missions over desert, alpine, and swamp terrains. The landscape is littered with a variety of conventional power-ups as well as unconventional ones, like mine detectors and air support. Using them effectively is one of the keys to success?it?s not uncommon for Sarge to be outgunned by a 50-to-1 ratio.
The graphics are quite detailed and attractive for an unaccelerated game, but you can?t zoom the maps to any greater level of detail than the default 640-by-480. Elevation changes are represented by subtle ridge lines that Sarge is unable to cross, which forces you to send him and his squad on long, circuitous routes. This Chutes & Ladders approach wouldn?t be too bad if the enemy AI wasn?t allowed to ambush you from hidey-holes located outside the map borders. Many of my well-planned and executed missions failed because of this unfair advantage (and I?m sure Sarge had a few choice words for the programmers when I had to restart missions from the beginning because you can only save after successful missions).
Positional advantages aside, the enemy soldiers? AI is almost as bad as your own platoon-mates?. I often encountered Tan riflemen running right by me and still not clueing in to my presence; and friendly-fire casualties are pretty common because your guys have a nasty habit of shooting first and aiming later.
I don?t expect Army Men?s substandard AI or limited number of pre-scripted missions will sway hardcore RTS players toward the game in any great numbers. However, despite its lack of sophistication and depth, the game is still a wonderfully entertaining and addictive RTS/action hybrid. With HEAT.net and Mplayer support (as well as LAN and serial/ modem), Army Men could easily develop a huge online following. It?s campy, it?s retro, and hey, what kid between 8 and 80 can resist the opportunity to blow up scores of those little plastic soldiers with high-powered weapons or melt them into little puddles of colored goo with a flamethrower?