Marvel Super Heroes vs. Street Fighter

  • by Major Mike
  • January 01, 2000 00:00 AM PST

Marvel Super Heroes vs. Street Fighter still delivers enough fighting fun to make it worth the average gamer's time. Rabid Capcom fighting fans, however, should be satisfied with a weekend rental.

Capcom's second "crossover" fighting game hits the PlayStation with more muscle than its dismal predecessor, X-Men vs. Street Fighter (see ProReview, May '98). Although not an arcade-perfect port, Marvel Super Heroes vs. Street Fighter does enough things right to keep fighting fans satisfied.

Marvel-ous Visuals
Marvel vs. SF has all the trademark elements: intense action, easy-to-learn controls, cool visuals, and appealing characters. The game even retains the "tag-team" feature of its arcade forefather... kind of. You can switch between two preselected characters in the middle of a fight, but only if you're fighting against the same two characters. Other features include training mode, Hero Battle (the Street Fighter team takes on the Marvel Super Heroes team), and Gallery mode. Street fighters and super heroes are brought to life by fluid sprite visuals, while the various super and special attacks fill the screen with eye-popping effects. The audio is straight from the arcade. Rousing music sets the tone for each battle, and the sound effects are clean and audible right down to the annoying game-show announcer.

Comic Controls
Unfortunately, due to overloaded graphics, the game's controls are stiff and unresponsive when you're performing certain special and super moves. This slowdown simply ruins your timing. Against a human opponent, it's a level playing-field; against the incredibly cheap computer A.I., it's agonizingly futile.

Marvel Super Heroes vs. Street Fighter still delivers enough fighting fun to make it worth the average gamer's time. Rabid Capcom fighting fans, however, should be satisfied with a weekend rental.

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