Prey (page 3 of 4)

Tommy's ghost bird can distract enemies long enough to score a sneak attack

Tommy's ghost bird can distract enemies long enough to score a sneak attack

Ancient Ways

But Prey isn't single mindedly obsessed with explosive firefights. There's another, quieter side of the game that emphasizes stealth and scouting. Early in the game, Tommy learns how to leave his physical form behind and proceed as a spiritual being, supernatural Cherokee bow in hand. Many puzzles through the Sphere will require the use of this so-called "spiritwalking." These segments aren't gimmicky at all; in truth, they provide some of the most memorable moments in the game. And working in tandem with the wall walking and portal technology, spiritwalking is just another way that Prey's unusual play mechanics shine.

You'll pilot powerful exoskeletons later in the game

You'll pilot powerful exoskeletons later in the game

In Prey, death is a little different. Being a spiritual being, Tommy doesn't technically "die" when he's defeated in battle. Instead, he's temporarily banished to a ghostly limbo where his spirit must fight damned souls for the right to re-enter the fight. These segments are short, refreshing, and a hell of an improvement over the typical walk-shoot-save, walk-shoot-save strategies demanded by most shooters. If only one of Prey's ground-breaking design components can become an industry standard, let it be this one. Deathwalking, as the game calls it, is simply fantastic.

These little guys act much like Halo's sticky grenades

These little guys act much like Halo's sticky grenades

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