Yoot Tower

Yoot Tower--Yutaka "Yoot" Saito's sequel to Maxis' 1995 release SimTower--is a fairly absorbing simulation, but, ultimately, a day late and a dollar short.

Yoot Tower--Yutaka "Yoot" Saito's sequel to Maxis' 1995 release SimTower--is a fairly absorbing simulation, but, ultimately, a day late and a dollar short.

Once again, players enter the high-stakes world of building planning and maintenance with the goal of creating a skyscraper full of happy, well-fed, free-spending tenants. Apartments, offices, shops, and hotel rooms must be stacked with care to maximize income while maintaining the satisfaction of the people inside. If too many tenants go gray waiting for an elevator, or can't hop from one foot to another long enough to find the nonexistent public restroom, then stress levels climb--and revenue plummets. As towers expand, their layouts and associated design problems gain complexity.

One of the bigger challenges to Yoot Tower is, well, distinguishing it from its predecessor. Yoot Tower is SimTower, with a few negligible additions. For instance, Yoot Tower allows you to closely monitor individual tenants' opinions and bank accounts, but this feature isn't convenient or practical in the regular course of gameplay. Yoot Tower's graphics are 2D, 256-color, and old-looking. There's no multiplayer support.

Two years ago and $20 cheaper, this might have been a potent sequel. Today, it tastes like yesterday's breakfast.

Comments [0]

post a comment

Post a Comment