Omikron: The Nomad Soul

  • by The D-Pad Destroyer
  • July 10, 2000 00:00 AM PST

Take fighting games, shooters, and third-person adventure, throw in a surreal future distopia and the sounds of David Bowie, and you just might have the perfect formula for a game. Unfortunately, that's not the case with Omikron, a game which tries to be all things to all people, but which really fails to be good at anything.

The Mad Soul
Little did you know that your Dreamcast is the gateway to an alternate universe, from which a policeman contacts you and begs you to take control of his body. Should you accept this strange mission, you're tossed headfirst into a crazy, well-detailed world in which the government tells the people what to think and terrorists fight for freedom from oppression. A world wholly unlike your own, right?
      What points Omikron gains with its original setting, it loses with its execution. As you play through the game, you'll find yourself playing three different scenarios: a fighting game, a first-person shooter, and a graphic adventure. That all sounds good on paper, but in practice the transitions between the different gameplay modes just don't feel right. Not only that, but the universally awkward controls pretty much suck in all three modes. It's sad, because if exploring the world of Omikron weren't such a pain, it'd be a very interesting place to play.

Oh My Kron�
Omikron fails in other areas as well. For a Dreamcast game, it looks somewhat shoddy. The sound consists of good original music, but with muffled voice samples and sound effects that will make you strain toward your TV speakers to hear the dialog. Loading hiccups between areas become annoying after a while. Really, Omikron's worth a rent, just to see if you like the dark future it shows, but if the setting doesn't do it for you, then you should just let The Nomad Soul drift.

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