MDK2

BioWare and Interplay bring you the long-awaited sequel to MDK, aptly entitled MDK 2. With a funky storyline, unique gameplay, and rather impressive visuals, MDK 2 should turn the heads of Dreamcast action fans looking for a unique and interesting challenge.

BioWare and Interplay bring you the long-awaited sequel to MDK, aptly entitled MDK 2. With a funky storyline, unique gameplay, and rather impressive visuals, MDK 2 should turn the heads of Dreamcast action fans looking for a unique and interesting challenge.

Murder Death Kill
The original MDK cast you as Kurt Hectic, a janitor-cum-hero, who ran about in a sleek, black future-ninja suit completely equipped with blaster arm and an innovative sniper helmet, which brought the gaming industry one of its first true "sniper modes." In MDK 2, Kurt Hectic is back, and this time he has friends, thanks to the help of the ingenious Dr. Hawkins and his robotic gun-toting six-legged dog, Max. It seems that the alien menace Kurt thought he had vanquished before is back, and now Kurt and friends must fight again for the future of mankind.

The original "MDK" was affectionately dubbed "Murder, Death, Kill," and MDK 2 contains plenty of that. Between precision sniping games with Kurt and the all-out four-gun John-Woo-wishes-he-were-this-cool blasting action of the cigar-chomping Max, you'll see plenty of green alien blood and reddish alien explosions. Thanks to some great thinking-man's puzzles and obstacles, your brain gets exercised almost as much as your thumbs, and that's what keeps MDK 2 from falling in with the rest of the pack.

Fire at Will
The Dreamcast works overtime on MDK 2, producing some awesome visual effects and immersive environments. With the exception of some simple-looking alien models the graphics are crisp and tight, and everything moves smoothly, with very little slow-down. The design easily communicates the light-hearted comic-book feel of the story. Not quite perfect, but very, very close.

MDK 2's sound sparkles as well, thanks to the awesome ambient soundtrack and simulated 3D audio. Max's guns sound like four Uzis firing in unison, and enemy noises, while repetitive, are clear and just a bit spooky. Overall, this is what you'd expect from an action title - loud, crisp, and intense.

MDK 2's controls are a little weird for Dreamcast, but gamers used to N64 first-person shooters will get used to it quickly. The four buttons are used to move side to side, forward and back, while the analog stick controls the view and turning. The triggers control jumping and shooting, and the D-Pad selects and equips weapons. It takes a bit of getting used to, but it soon becomes second nature. It's rather inspiring, and leads one to wonder how other shooters will work on DC.

Who's Your Daddy?
MDK comes out of the past to deliver an awesome gaming experience, one that is unique, challenging, and fun. Action gamers looking for something strange, good-looking, and entertaining need look no further than MDK 2.

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