Full Auto

Full Auto looks and plays like the king of the road, but ends up running a short and shallow course.

Full Auto does an admiral job of carving out a respectful place among the glut of forgettable destruction-racing titles with outstanding visuals and an ingenious "Unwreck" feature. But while the presentation and gameplay shine, Full Auto still feels like an all too familiar, fast-driving frag-fest.

Road-Kill Rewind
Full Auto's greatest asset by far is the crisp, brilliant graphics that remain smooth and fluid throughout the vicious firefights, complete with amazing explosion and destruction effects that show no visible signs of clipping or slowdown. The detailed environments also boast a pleasantly high level of detail and interactive destructibility that looks beautiful even as you break and burn every inch of it. There are also a of number play modes for you and a friend to experiment with, including all the standard race modes and a few clever additions, all of which are Xbox Live playable. Full Auto is also very, very fast--which makes the innovative exceptionally cool Unwreck ability a crucial skill for winning tight races by rewinding short segments of time to undo mistakes and avoid enemy attacks.

Riders on the Storm
A handful of weak points balance out the game's outstanding presentation, but aren't enough to completely dampen the fun. The number of play modes is impressive at first glance, but since most are only slight variations of "drive-fast-shoot-to-kill" scenarios, the typically entertaining action can grow repetitive quickly. The control is also reliable and spot-on, but the wonky, loose arcadey physics are entirely unpredictable and make some driving scenarios tough to predict. But even so, Full Auto is a fun two-player time killer worthy of at least a few laps around the bullet-blasted block.

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