Devil May Cry 3 SE

It should come as no surprise that Devil May Cry 3 is getting the "greatest hits" treatment.

It should come as no surprise that Devil May Cry 3 is getting the "greatest hits" treatment. With a frenetic blend of over-the-top action and eye-popping effects cemented by the stylish combination system, Dante's exploits shame most so-called action games.

Demon Days
So what's new? Well, try playing through the whole game as Vergil. You won't see changes in cut-scenes, and he doesn't play much differently, but he does pack several very slick tricks. It can take a good long time to unlock the higher levels of the different attack styles at your disposal, so his presence might help freshen the game if you think your thumbs can't take any more.

The only other substantive addition is an easily relished opportunity to pound that smile off Jester's face in a new boss battle. He's far from being the most impressive or difficult boss the devil hunter has faced, but making him dance under a hail of gunfire and spray confetti instead of blood delivers welcome comic relief in an otherwise grim universe.

Dancing With the Devil
A "Bloody Palace" mode sets you against wave after wave of demon baddies in the ultimate battle against repetitive stress injury, but the remaining changes amount to minor tweaks: there's an alternate continue system, a turbo option that boosts speed by a paltry 20%, and a "demo digest" mode that browses unlocked cinematics. Difficulty levels have also been adjusted, but the changes are trivial: the new "very hard" setting is identical to the original release's "hard."

All told, Devil May Cry 3 doesn't do a hell of a lot to earn its special edition labeling, since a new playable character and boss encounter aren't enough to justify a re-purchase. On the other hand, for a measly $20, anyone that originally skipped this slick prequel would be nuts not to grab it.

KEY MOMENT: Sending a filthy demon airborne, then keeping it there with an unrelenting hail of bullets.

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