We Love Katamari

Namco serves another healthy dose of weirdom in the latest Katamari, this time featuring co-op play.

The concept behind last year's Katamari Damacy is simple enough to explain in a single phrase, roll things up in a ball, yet the game itself nearly defied description -- not to mention sales expectations. Though it was a bit short, the surrealistic play experience could honestly be called unique, and it provided gamers with a breath of fresh air. While the sequel doesn't stray far from the formula laid out by its big brother, there are enough changes here to make it worthwhile purchase for all fans, both old and new.

Star Light, Star Bright
We Love Katamari picks up right where the first game left off, with the King of All Cosmos realizing that the universe was still in dire need of stars. Sure, the Prince took care of the skies around earth, but that is just one tiny bit of space. The Prince won't be on his own this time around; the whole extended family has come along for the ride. As the game progresses you will slowly unlock more and more cousins, each offering something new to explore.

Despite the fact that the core gameplay remains the same, Namco has made a few major changes to the King's world, not the least of which is co-op play. In co-op you will team with a friend to navigate a single katamari through the world. Initially co-op play is incredibly tough, but once you learn to communication your intentions and start working together it feels just as polished as the single player adventure. If you're not feeling friendly, We Love Katamari expands on the popular battle mode -- the biggest ball wins.

Short, Yet oh so Sweet
Like the first, We Love Katamari leans toward the shorter side of the gaming scale, but the sheer flexibility of the title is guaranteed to keep you coming back for more. Combine the bizarre environments with the highly original, if a bit eclectic, soundtrack and a distinctly Japanese sense of humor and you have the makings of another classic.

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