Rayman: Hoodlums' Revenge
- March 17, 2005 20:29 PM PST
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Sometimes engaging, sometimes annoying, the game adds nothing new to the series except an isometric perspective that may throw off those familiar with the side-scroller.
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Rayman's movements have the easy fluidity that characterizes the series, but the decision to update from a side-scroller to a 3-D environment may have been unwise. The GBA's digital control pad handles diagonal motion clumsily, and distances and heights are difficult to judge in the new isometric perspective. Navigation problems coupled with linear, repetitive gameplay led on several occasions to frustration.
While replaying completed levels to raise scores and collect more lums will unlock secret areas, the core simplicity of the gameplay may not tempt many players to romp again where they have romped before.