Spider-Man 2

A lazy camera and unpredictable control movements contribute to a mixed experience.

How much more Spider-Man can you take? While it may appear that Activision is just milking this license for all its worth, this latest incarnation of the web slinger definitely stands out as one of the better games found on a handheld.

Clearly, this version of Spider-Man 2 looks and plays better than on Nintendo's DS. But with some control wonkiness plagued throughout the game, Spidey doesn't spin an entire web of delight. The camera move ineffectively in tight spaces, which when you're fighting, means that you almost never have the best angle of an attack. You can adjust the camera view using the digital pad, but during fierce battles, it's frustratingly unintuitive to continuously correct the camera while your thumb should solely be resting on the analog stick. Spidey also inadvertently crawls up walls when, instead, should be standing up against a wall defending himself.

Unbalanced controls aside, Spider-Man 2 clearly shines in the visual department. Even if you're not a CG cut scene fan, you'll be pleasantly surprised by the sharp, movie-like cinemas played out in-between missions. In the game, Peter Parker animates well, and the areas in which you fight are diverse enough with many hidden facets to explore.

The game loosely follows the movie, so you'll recognize many of the faces in the story--and you'll also be treated to challenges that extend beyond the film's plot. In 19 levels, you'll duke it out with legendary bosses Rhino, Shocker, and Vulture; save innocent civilians; and master new hard-hitting combos to use against a plethora of villainous swine. Of course, slinging spider webs is key in the game, too. In this version, new moves that utilize the sticky solution include the "cocoon," "web net," and "heavy web ball."

There's a lot of gameplay variety found in Spider-Man 2. And if you can manage the troublesome control scheme, then playing as Spidey can be a heroing feat for a few hours at a time.

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