Time Crisis: Crisis Zone
- October 20, 2004 11:43 AM PST
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Time Crisis: Crisis Zone makes its way from the arcades to you home with a few additions and revisions. But is it worth your time?
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If It Moves, Shoot It
In keeping with arcade story standards, Crisis Zone throws you headlong into a half-baked plot to reclaim a newly built commercial plaza on the outskirts of London from an elite terrorist army bent on world domination. The action in Crisis Zone, however, is consistently fast and enjoyable with each stage having a distinct appearance that offers unique scenarios for the attacking hordes of enemy soldiers and keeps the battles feeling fresh and exciting on the initial play through.
Visually, Crisis Zone is well above average for its genre--a feature you come to appreciate as you happily blast away at the destructible environments just to see how accurately the backdrops react to your bullets. And thanks to the high accuracy of the GunCon 2 controller, the challenging confrontations rarely feel cheap or unfair.
Short-Term Crisis
Crisis Zone is a great arcade light-gun game, but it does suffer from a few notable flaws--chief among these being that it is, in fact, an arcade light-gun game. While it's always great to see an arcade title faithfully ported to a home console, Crisis Zone is nearly too arcadey for its own good as both story mode scenarios can be completed in well under an hour on the normal difficulty setting.
The game does attempt to boost the replay value by offering a number of minor unlockables and additions like new weapons, a handful of Crisis Mode mini-games, score rankings, and dual gun-wielding action--a cool feature for gamers with two GunCon 2s. Without any multiplayer modes or longer scenarios, Crisis Zone is an undeniably short (but fun) game that's best enjoyed as a weekend rental by those outside the diehard Time Crisis fan base.