TRON 2.0: KIller App

Venture inside the computer with Tron and Mercury in this sequel to the PC hit.

Unlike the Xbox version, TRON 2.0 for the GBA is not a port of last year's PC hit. Rather, it is something of a sequel, chronicling the adventures of Tron and Mercury as the two warriors fend off yet another attack on the ENCOM system.

Return to the Game Grid

Split into two concurrent adventures, the game lets players adventure through the system as Tron and then experience things from the other side as Mercury (or vice versa). Both play in a similar manner--though Tron's disc does handle differently than Mercury's rod weapon. Unfortunately, there is no overall ending to the game, even after you have completed both quests.

Presentation is a high point here, with fully voiced interludes and vibrant visuals representing the insides of the computer system. Most of the game is played from a third person perspective, with a number of mini-games thrown in for variety. For the most part, these work well, but the "hacking" puzzle game is a wee-bit overused. Control is tight and responsive, with the exception of jumping on an angle, which is a minor frustration.

Vintage Tron

All three of the combat modes (tank, Recognizer, and Light Cycle battles) can be played via link cable with up to four players (real or virtual) outside of the main game. The 3D engine powering the tank and Recognizer modes is basic, but functional--however, the Light Cycle battle is an utter blast. "Just one more round" is a common sentiment when playing.

As a bonus (although some would see this as a reason to buy the game), TRON 2.0 also includes the full versions of both the original TRON arcade game and the Discs of TRON arcade game. Control in both is spot on, with Discs of TRON using the shoulder buttons for targeting.

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