Disney's Aladdin
- October 13, 2004 15:21 PM PST
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A decade after the theatrical release of the animated film and several 16-bit console versions, Aladdin gets the official GBA treatment from Capcom, but should anyone care?
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Boringly basic though it may be, Aladdin isn?t all bad. The welcome inclusion of a handy save feature always makes portable gaming easier. And with the ability to toss apples at his attackers and float down from heights via a homemade parachute, Aladdin does have a few cool moves that help break the monotony of the run-right-jump-over-pit gameplay. The floaty control scheme, however, often leads to frustrating accidental deaths as Aladdin annoyingly vaults off enemy heads high atop precarious platforms. Also, the easy difficulty level combined with the ability to save anywhere will have experienced gamers breezing through this title in as little as two hours (which translates to roughly $15 per hour of ?fun?), making Aladdin a poor choice for anyone outside the kindergarten crowd.