South Park: Chef's Luv Shack
- January 01, 2000 00:00 AM PST
It's not hard to see where South Park's sophomoric charm comes from. After all, four crude, foul-mouthed kids placed in a variety of adult situations that require them to mouth off in incredibly distasteful ways is funny no matter which way you look at it. Whatever.
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You Don't Know Jack @#$%
South Park: Chef's Luv Shack is a cross between Mario Party, You Don't Know Jack, and Hustler magazine. You answer some fairly offensive questions in a one-, two-, three-, or four-player match. Between question rounds there are South Park mini-games like a lightning round involving Cartman and an anal probe, spanking a monkey's ass, and more. It's just another day in South Park.
The graphics remain the same for every single version (PlayStation, Nintendo 64, and Dreamcast), and remain extremely faithful to the TV show. It's wasted on the Dreamcast, which has the graphic power to rival the Sistine Chapel, but instead showcases flat, poorly drawn 2D graphics. Rendered 3D models would have worked well on the DC version.
Too Many Chefs
The sound is almost the same across the platforms, which means you'll hear lots of Chef, some of the kids' sound bites, and wacky game show music. It all becomes very repetitive very quickly. There was room for far more (and far funnier) sound bites, but somewhere someone dropped the ball.
The control is a little slippier than it has to be. Across the platforms the control requires a few simple button presses, but the mini-games need some serious thrashing to complete them. A more serious problem lies in the disc loading times, which are extremely long (and kills the fun) on the Dreamcast.
South Park: Chef's Luv Shack will remain one of those few games that dedicated fans enjoy and deserve, and everyone else should avoid. There's no Luv here.