Catwoman
- July 26, 2004 16:47 PM PST
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Catwoman can do many things, but she never lands on her feet.
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Catwoman commits every action-adventure platform-jumper crime imaginable: lousy camera angles, incomprehensible level designs, and a lame combat engine. And for an agile character, there?s really nothing stealthy about her: enemies mindlessly charge, and no matter how you slice it, one really shouldn?t have to spend endless hours trying to repeatedly make a near-impossible jump. The awkward controls don?t help much, either. Actions are primarily limited to the triggers and analog sticks, and combat is an infuriating visual mess thanks to the camera that has a mind of its own.
Unfortunately, Catwoman will surface on store shelves before this review appears. Too bad: unaware purchasers of this title will probably quickly relegate it to the litter box.