Catwoman

Catwoman can do many things, but she never lands on her feet.

Catwoman is one of those games that gives licensed properties a bad name?something really depressing as movie-based titles were starting to gain respectability with The Chronicles of Riddick: Escape From Butcher Bay and Spider-Man 2. No, Catwoman fumbles the ball?from the moment you press start there?s nothing but frustration. You play as Patience, a woman left for dead, but instead of pushing up daisies, she?s revived/saved/resurrected by cats. Somehow her small furry saviors imbue her with cat-powers (or something like that), which translate into a limited repertoire of flailing punch-kick moves, expertise with a whip, and other purchasable powers that are available as the game progresses.

Catwoman commits every action-adventure platform-jumper crime imaginable: lousy camera angles, incomprehensible level designs, and a lame combat engine. And for an agile character, there?s really nothing stealthy about her: enemies mindlessly charge, and no matter how you slice it, one really shouldn?t have to spend endless hours trying to repeatedly make a near-impossible jump. The awkward controls don?t help much, either. Actions are primarily limited to the triggers and analog sticks, and combat is an infuriating visual mess thanks to the camera that has a mind of its own.

Unfortunately, Catwoman will surface on store shelves before this review appears. Too bad: unaware purchasers of this title will probably quickly relegate it to the litter box.

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