Flying Dragon
- January 01, 2000 00:00 AM PST
By trying to stand apart from its competitors, Flying Dragon opts for quantity of modes over quality of gameplay. The final product is a competent, expansive game which will be quickly KO'd by heavyweight champions like MK4.
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Flying Dragon offers a Virtual mode, where realistically designed fighters face off in tournament, group, head-to-head, or circuit action, all with or without 3D movement. You can also battle it out in a tournament-style Super Deformed mode with anime-style fighters to win experience points and credits (which you then use to unlock the game�s secrets or to buy RPG-like items). The visuals of both modes include some nice touches, but they suffer from too few frames of animation (and the Virtual mode�s fighters are just way too small). The camera angle is also too static for a 3D fighting game.
Sonically, Flying Dragon�s crash-n-bash effects are brutal, but there�s nothing particularly dazzling there. Ditto for the controls, which leave three buttons for special items, one for a special attack, and just one button each for kick and punch. You�ll find yourself resorting to one or two moves very quickly.
By trying to stand apart from its competitors, Flying Dragon opts for quantity of modes over quality of gameplay. The final product is a competent, expansive game�which will be quickly KO�d by heavyweight champions like MK4.