Terminator 3: Rise of the Machines
- December 04, 2003 14:48 PM PST
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Terminator 3 needs to get terminated.
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Unfortunately, Rise of the Machines is endowed with numerous glitches and flaws. The first-person shooter engine has horrendous hit detection. Many times, you?ll have a target locked on to an enemy and your shots will pass straight through them. Enemy fire also goes through walls, which leads to many instances of getting shot by enemies you can?t see. The third-person fighting system is primitive and mediocre?combos are limited to three hits, and movements are sluggish. The graphics are muddy, and the game paths appear indistinguishable. The Terminator Vision mode adds to the disorientation as depth perception is virtually nonexistent. Another flaw is the NPC characters? reactions. When they?re not running into objects or enemy fire, they?re not reacting at all, effectively eliminating them from the game?it?s a major pain, especially when the mission objective involves them. The sound is excellent for the credits and menu screens, but barely adequate for most of the actual game.
Add to this the fact that the total gameplay time (minus cut-scenes) clocks in at a measly two and a half hours, and this game is definitely only a weekend rental.?Rice Burner