Missile Command
- January 01, 2000 00:00 AM PST
It had to happen, with Pac-Man, Q*Bert, Pong and other retro games on store shelves now. It was only a matter of time before someone brought along Missile Command, a game which ages fairly well, but still only manages to tap the nostalgia nerve, rather than the novelty one.
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Speak Softly, And Carry Three Bigass Missile Turrets
The new version of Missile Command contains the original classic, all beefed-up for the 21st Century, and the Ultimate version, which is basically the original with new challenges and a nifty new 3D view. Your job is to aim a cursor at legions of falling bombs, in the interest of stopping them before they blow up the cities you're charged to defend.
The biggest problem with the new Missile Command is that there's really not enough new to bring the old favorite into the Information Age. The spiffy 3D graphics in the Ultimate mode look decent, but the way it scrolls up, down, left, and right (the original MC all happened on one screen) is annoyingly slow and hard to direct precisely. The cursor is simple enough to direct with the analog stick, but in Classic mode it's way too sensitive. About the only thing that really scores is the sound, which is decent music with explosions and little voice samples etched in.
Relieved Of Command
Considering there's not that much new in the new Missile Command, old-school gamers will get into it, but the strappin' youths of today probably won't. It's fun, but you might have trouble getting over the feeling that you've played this game before - almost twenty years ago.