Gladiator: Sword of Vengeance
- November 05, 2003 11:20 AM PST
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Eat. Sleep. Litter the ground with your enemies. Wear a loincloth.
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Unless the gratuitous decapitations, dismemberments, and full-on disembowelments alone raisin your nut bran, all Gladiator offers is a mentally vacuous button mashing romp where you slaughter interminably repeating waves of skeletons, titan creeps, and one-eyed mutant ogres with occasional jug-smashing and lever-pulling breaks thrown in for good measure. No, every game does not have to be the equivalent of Dostoyevsky, but implementation of some rudimentary mechanics, such as more save points, a better combo system, and some sort of camera control, would have rendered the mind-numbing repetition more tolerable; at least weapon upgrades and sorcery help end fights faster. Consider yourself warned, but if you decide to flip for Gladiator, a word of advice for ya: After a couple hours, you may want to grab the nearest pencil and paper and do some trigonometry to remind yourself that you still have a brain in your skull.
Also on the PlayStation 2