Dragon Ball Z: The Legacy of Goku II
- June 17, 2003 12:01 PM PST
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Atari and Webfoot give the world?s most famous anime license another action/RPG go. What will another year get them?
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I Can?t Believe He?s Got All This Power
The Legacy of Goku II features the exact same action/RPG gameplay as before with the show?s main cast punching out evil henchmen and firing bursts of ki at passing tyrannosaurs. There are five characters in your party, but only one can be controlled at once, and you can only switch personas at save points dotted around the world.
Like any good RPG, the main story (mostly pulled straight from the anime) is spiced up with a large array of side missions. Although they?re mostly fetch quests and ?find me 25 of these? missions, the majority of them are amazing amounts of fun with amusing writing and a sage comprehension of the loopy logic Toriyama?s world runs on. All this plot, in fact, helps camouflage the time you must spend leveling up characters to get past gates?time that crawled like frozen oil in the first game.
Is That the Best You Can Do? Ha!
Although the core gameplay?s still pretty mundane, nearly all the faults of the original have been fixed. The control?s much more forgiving (you can actually land combos now), the graphics aren?t so drab anymore, and the music?s a dead ringer for the anime soundtrack. The plot will seem hopelessly hackneyed to non-DBZ lovers, but series fans will have very, very little to complain about.