Resident Evil: Dead Aim
- December 31, 2004 11:18 AM PST
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Can Resident Evil: Dead Aim overcome Survivors legacy of ruining the Evil series for first-person shooter treatment?
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Dead Bang
Dead Aim is basically an upgraded version of Resident Evil Gaiden for the Game Boy Color. You explore a monster-infested ship and other locales, collect items and weapons, and fight for your life. Dead Aim, however, throws in a unique twist: access a weapon, and you automatically go from third- to first-person view for arcade shooting along the lines of House of the Dead. Surprisingly enough, the combination works but not without a few deficiencies. The system allows for rampant cheating, and unless the gun peripheral is perfectly calibrated, youre going to waste a lot of ammo, which is already in short supply. Dead Aims also relatively short with few rewards for repeat players, and although it carries the Resident Evil prefix, its narrative isnt nearly as involving as that of other games in the series.
Dawn of the Dead
Dead Aim uses a full 3D visual scheme instead of the trademark pre-rendered environments. The result is fewer offscreen surprises and a very clean look, albeit at the cost of environmental details (like candles and other objects). Theres also a welcome emphasis on stealth tactics as youre forced to move slowly and silently through various areas, and make as little noise as possible during particular boss battles. Accessible controls keep the action in line, and even sans the gun peripheral, the analog-stick substitute is a surprisingly playable alternative to the GunCon 2. Yet despite the new look and other features, Dead Aims still filled with traditional Evil clich?s.
No Crates Were Pushed in Making This Game
If youre a huge Resident Evil fan or a newcomer to the series, Dead Aims worth the time investment. Although its a middling side quest at best in the context of the Resident Evil universe, its an engaging action/shooter.
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- Mar 11 2009 at 09:36:36:AM PST
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I'd like to see a new version of this for PS3, 360 and or Wii. I imagine it would end up on Wii. The isolation in it was great.
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