Conflict: Desert Storm
- April 21, 2003 14:04 PM PST
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War is never as easy, or as pretty, as it seems. Here it's even worse?instead of a jammed rifle, you've got the Z Button to deal with.
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The basic concept should be right up your alley if you're a SOCOM addict?it's the Gulf War, and you must control a four-man Delta Force or SAS crew as they infiltrate Iraqi territory and kick some squad-based tactical ass. As team leader, you can bark orders to your squad, exchange weapons, and execute complicated attacks once you've sussed out the controls. Unfortunately, many people won't manage this: The order system uses the Z Button far more than it really deserves, and doing anything more complicated than the Gulf equivalent of a Braveheart berzerker rush takes godlike dexterity.
Conflict is not without its merits?the atmosphere is excellent, and the GameCube version lets you restart a mission easily if you're in an impossible situation?and a sufficiently tactical-minded person will get mounds of fun out of this with a little perseverance. If you played SOCOM for the chat, however, then you'll probably abandon this game early on.