Super Puzzle Fighter II Turbo
- April 04, 2003 13:08 PM PST
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In the grand tradition of peanut butter and chocolate, Captain and Tenille, and Davy and Goliath, Capcom gives the world Ryu and falling, shiny charms.
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The colorful graphics, Capcom-tight control, and just-fine sounds have been faithfully ported from the PlayStation original, right down to the weird animated nonsense that occurs in the background as your fighters duke it out, though the GBA version struggles with slowdown as the matches get near the end?which isn?t a bad thing, really, since it gives you ample time to think. While it?s definitely meant to be linked up and played as a two-player game, a weird, nifty-but-awkward two-players-on-one-GBA mode lets player one use the left-side controls while another player uses the buttons on the right?and in lieu of that, the single-player A.I. can be downright ingenious. Super Puzzle Etc. Whatever is as addictive a puzzler as it has ever been wrought, even if the marriage of Chun-Li and jewel-dropping doesn?t make a single lick of sense.