Spyro: Enter the Dragonfly
Perhaps it?s the relentless Ripto. Or maybe the young dragon is still experiencing puberty. Or just maybe it?s the awful development of the entire game that makes this newest Spyro a ghastly experience.
Poor little Spyro: always on duty to save his world from the evil Ripto, jumping from platform to platform, collecting countless gems and fireflies, and occasionally spurting out mean flames of fire, ice, and lightning at non-threatening goons. Nothing?s changed in Enter the Dragonfly?and even to the untrained eye, Spyro is truly less appealing on the GameCube. To start, a horrendous frame rate causes the purple dragon to move in slow motion in every single level. The controls are even worse. Though Spyro has the ability to jump, glide, block, and spit out a variety of deadly air from his mouth, executing his moves is frustrating due to very slow button response. Cheesy voices from the dragon?s friends only add to the overall unpleasantness of the game. With all of these faltering features, Spyro?s newest adventure feels more like it was meant to be played on the PlayStation rather than on the GameCube.